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Skeleton (Max & Zbrush)
show user profile  Redturtle
I've decided to start learning zbrush. So I'm going to be modeling a human skeleton. As I post these please feel free to crit anatomy and modeling both, I want to get these bones these bones, these crazy bones as right as possible.


I'm making the base meshes in Max and refining the modeling in zbrush. I sorta suck at using zBrush's brushes, but even with just this bone I learned a lot.

read 2043 times
6/14/2010 10:39:20 PM (last edit: 6/14/2010 10:39:20 PM)
show user profile  _3dioot

Talk about setting a high goal! :) Not that its not doable but i thought about this often but never got myself motivated enough to undertake it. Lets see if i remember a certain link. :)

Ah found it! Ill just refer you to the main site. Its called bonelabs, its free (you have to give your email but its worth it) and its awesome.
You will love this i think.

I wish you much luck and ill keep an eye on this thread. I've only sculpted a few skulls so far but even those helped me tremendously so im certain you'll benefit lots from doing this. And afterwards your going to attach all the muscles offcourse. ;)

read 2031 times
6/14/2010 10:47:12 PM (last edit: 6/14/2010 10:47:12 PM)
show user profile  Redturtle
Thanks _3dioot,

So I'm working on the pelvis now, its a pretty crazy shape. Sort of takes a while to wrap your head around, let alone your eyes.

Anyway, I made a besh mesh again in max, sculpted in zbrush, but my geometry changed too much so I'm taking it back into max to make a new base mesh.

I'm retopo'ing it using the graphite free form tools. They're amazing! I just figured out how to use them, previously I was confused. I watched luima tutorials and saw him using it in his work flow, and realized I NEEDED to learn that.
I'm not finished yet, but after I make a new base mesh I'm taking it back into zBrush.

This video was helpful for me in learning to retopo, figured I'd link it:

read 1928 times
6/24/2010 11:30:39 PM (last edit: 6/24/2010 11:30:39 PM)
show user profile  Joey Parker Jr.
Nice bones!
That's a great video at the bottom for the graphite tools. Wow.
 photo 2012-sig_small3_zpsbd114b69.png

read 1883 times
6/25/2010 6:01:12 PM (last edit: 6/25/2010 6:01:12 PM)
show user profile  Redturtle
Yeah thanks Joey, I'll keep posting my progress.

That video is useful, and I think everyone using max 2010+ should check it out if you're not using those graphite retopo tools. I was having a ton of fun with them.

read 1875 times
6/25/2010 6:25:44 PM (last edit: 6/25/2010 6:25:44 PM)
show user profile  Redturtle
Can someone please offer me some topography / clean mesh advice. Take a look at the images below. I have two loops that end in different edge counts, one is 12 edges to the loop, the other is 13 edges.

Whats the best way for me to pair them up cleanly? I'm trying to avoid using a triangle.
This is seriously stressing me out, I know this might be simple, but I always get hung up on this sort of thing. My brain just isnt on top of these edge loops.

read 1823 times
6/28/2010 5:35:23 AM (last edit: 6/28/2010 5:35:47 AM)
show user profile  advance-software
[aside] Dude - it's your turn to choose the PS Friday pic. [/aside]
read 1793 times
6/28/2010 10:52:22 AM (last edit: 6/28/2010 10:52:32 AM)
show user profile  Alisha
Looking good so far.


read 1786 times
6/28/2010 10:56:41 AM (last edit: 6/28/2010 10:56:41 AM)
show user profile  mrgrotey
Come on dude, is adding a single edge loop really that hard? :/ You should be able to do that by now matey.

read 1780 times
6/28/2010 11:03:34 AM (last edit: 6/28/2010 11:03:34 AM)
show user profile  Redturtle
Heh thanks Grotey for both helping me solve my problem and making me feel stupid. That particular loop actually loops around to the same 12 sided loop, giving me 14 edges, but I found an edge that worked on the back.

Its weird like I know these quads and edges are pretty straight forward, but like I look at my mesh sometimes and I have no clue wtf to do. Last night I literally spent an hour trying to make that work. I think I'm just slow. In any case, cheers.

read 1763 times
6/28/2010 4:27:45 PM (last edit: 6/28/2010 4:27:45 PM)
show user profile  mrgrotey
Heh thanks Grotey for ....making me feel stupid

Here to help ;p

read 1748 times
6/28/2010 4:32:43 PM (last edit: 6/28/2010 4:32:43 PM)
show user profile  Redturtle
some more progress on this pelvis.

i sort of got side tracked with this, learning the graphite "freeform" re-topo tools. but i found it to be very useful. i hate topography, but I'm starting to get a handle on these quads and loops (nonsense).

anyway, check out me sculpting on my new freshly built mesh:

read 1713 times
7/1/2010 8:23:28 AM (last edit: 7/1/2010 8:23:28 AM)
show user profile  graphix72
Wow, Redturtle, I'm impressed! You're a good modeler. And yes, Mr. Grotey made me feel stupid too - where we rack our brain trying to figure out how to eliminate an edge loop, he goes in and ADDS one to solve the problem so easily! That's Mr. Grotey for you.

read 1707 times
7/1/2010 9:15:21 AM (last edit: 7/1/2010 9:15:21 AM)
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