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Sinking a ship
show user profile  Coxy
Hey guys. I have been asked to put together an animation of a ship sinking. I spent the best part of last night doing tests with reactor/fracture etc. Do any of you know of any good examples of this, ideas on the best way to approach it? I spent a good four hours searching the web last night and couldn't find anything helpful.

I am coming to the conclusion that it might be best to hand animate it, perhaps using the boat as an unyielding object in reactor to get the waves and then animate the rolling motion of the boat. Is it worth using fracture? Or is it a better idea to simply hand animate the impact to for more control?

Thanks in advance.
read 774 times
6/3/2011 4:20:34 PM (last edit: 6/3/2011 4:20:34 PM)
show user profile  Coxy

Ok, so I have now been asked to give this company a rough estimate of how much this will cost to complete this animation. I have worked for flat salaries before, or been paid by the hour, but pricing something like this is completely new to me. I really need some advice on the best way to approach this as I wil need to factor in license costs and also as this will be a job I am working on alongside other projects. Up until now I have been working for cultural heritage/research under a non commercial license. This would require me upgrading and investing in other products, like Vue I would imagine.

I have not got a great amount of experience in animation, but I am confident about my modelling/texturing skills to get this looking realistic (And they came to me after being shown stuff I have done in archaeology ahead of others) and to be honest, I am just going to bite the bullet and go for this. I will work my arse off to make sure it comes off nicely. I just want to know if any of you have any advice for how to approach the pricing of a big project like this. The deadline is next spring.
read 713 times
6/7/2011 3:57:44 PM (last edit: 6/7/2011 4:00:22 PM)
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