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Simulating a Galaxy
show user profile  cbflex
Hey, does anyone here have any ideas on how to simulate a galaxy, using physics or particle simulators?
I'm talking specifically about planets, debris, gas, and what not, orbiting a sun.
When I use particle flow or super spray and work in max, with a gravity spacewarp, the particles just go towards the gravity field. Even when I have them shoot parallel to the surface, they quickly enough go towards the center, and not orbit it to infinity.
I tried using vortex, but it isn't the same. It doesn't create a 360 degree playground in random x,y and z. I know I could literally go in and manually move planets via splines and what not, but i'd rather try it this way... by simulating it.any ideas?
read 791 times
6/15/2011 10:10:02 PM (last edit: 6/15/2011 10:10:02 PM)
show user profile  LionDebt
One method I have seen used is creating a series of large spheres inside each other with normals flipped - and then having high res textures with transparency to simulate different stars and clouds at distances. Then for stuff within the galaxy you just model it as per normal - particle systems for nebulae, spheres for planets etc.
read 777 times
6/15/2011 10:43:17 PM (last edit: 6/15/2011 10:43:17 PM)
show user profile  Nik Clark
This sort of thing might help with the planets.
http://www.nikclark.com/scripts/pages/maxorrery.htm




read 773 times
6/15/2011 10:49:46 PM (last edit: 6/15/2011 10:49:46 PM)
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