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How can I simplify an object, without using multires?
show user profile  dry_erase
I have a very complex object in my scene imported from a CAD file. It won't render without crashing, and I can't generate the vertices using multires without it crashing... what's the best way to make this object simpler? Perhaps even during the import stage? Any thoughts welcome...
read 487 times
2/16/2009 5:48:50 AM (last edit: 2/16/2009 5:48:50 AM)
show user profile  wello
am not an expert but when i had the same problem i found that it maybe because when you import the dwg the weld option was the problem .. try to turn it off or on

another thing, i think it's best to simplify from autocad rather than from max
read 477 times
2/16/2009 6:21:48 AM (last edit: 2/16/2009 6:21:48 AM)
show user profile  Octopuzzy
U can always use an external program that's better then max at handling high poly counts and optimize it there.
I'd recommend
its free and does a good job. It will not produce a clean quad mesh tho.
Just open the mesh and in the filter menu use 'quadric edge collapse decimation'

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2/16/2009 9:36:42 AM (last edit: 2/16/2009 9:36:42 AM)
show user profile  TiMoN
or import as NURBS.. nurbs lets you set one quality level while working and another when its render time..

maybe .Iges.

Terribly boring signature.
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2/16/2009 10:01:01 AM (last edit: 2/16/2009 10:01:01 AM)
show user profile  Boing_
you're just running out of memory, the easiest option is to try and split the mesh into components then do a multres on each bit. or you could use an optimise modifier then collapse the stack to get the vert count down a bit before multires.

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2/16/2009 2:02:16 PM (last edit: 2/16/2009 2:02:16 PM)
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