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How can I simplify an object, without using multires?
show user profile  dry_erase
I have a very complex object in my scene imported from a CAD file. It won't render without crashing, and I can't generate the vertices using multires without it crashing... what's the best way to make this object simpler? Perhaps even during the import stage? Any thoughts welcome...
read 487 times
2/16/2009 5:48:50 AM (last edit: 2/16/2009 5:48:50 AM)
show user profile  wello
am not an expert but when i had the same problem i found that it maybe because when you import the dwg the weld option was the problem .. try to turn it off or on

another thing, i think it's best to simplify from autocad rather than from max
read 477 times
2/16/2009 6:21:48 AM (last edit: 2/16/2009 6:21:48 AM)
show user profile  Octopuzzy
U can always use an external program that's better then max at handling high poly counts and optimize it there.
I'd recommendhttp://meshlab.sourceforge.net/
its free and does a good job. It will not produce a clean quad mesh tho.
Just open the mesh and in the filter menu use 'quadric edge collapse decimation'




read 440 times
2/16/2009 9:36:42 AM (last edit: 2/16/2009 9:36:42 AM)
show user profile  TiMoN
or import as NURBS.. nurbs lets you set one quality level while working and another when its render time..

maybe .Iges.

Terribly boring signature.
read 434 times
2/16/2009 10:01:01 AM (last edit: 2/16/2009 10:01:01 AM)
show user profile  Boing_
you're just running out of memory, the easiest option is to try and split the mesh into components then do a multres on each bit. or you could use an optimise modifier then collapse the stack to get the vert count down a bit before multires.


read 409 times
2/16/2009 2:02:16 PM (last edit: 2/16/2009 2:02:16 PM)
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