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Simple Question – Path Deform
I am revisiting an old model from a while back and I am having a problem figuring out why path deform is apparently behaving oddly as follows:
I have a helix and a cylinder. I want to get the cylinder to deform and follow the helix path.
I apply the path deform to the cylinder and choose the helix as the path as this happens:
When I apply some stretch to the cylinder it looks like this:
Question – why does the cylinder stretch not follow the path of the helix but rather seems to be somehow rotated?
Thanks in advance
read 573 times
12/18/2014 2:44:23 PM (last edit: 12/18/2014 2:44:23 PM)
Try reset xForm on cylinder/helix, my guess is a dodgy rotation or some other transform has gone AWOL.
read 566 times
12/18/2014 4:16:01 PM (last edit: 12/18/2014 4:16:01 PM)
It's mostly because path deform is a piece of shit in some ways...BoomerLabs recently posted an updated version of this..but I doubt it's free
read 547 times
12/18/2014 10:54:42 PM (last edit: 12/18/2014 10:54:42 PM)
I’ve tried everything I can think of to no avail I can repeat the same in a fresh scene every time.
I want to be able to deform along a several very specific dimensional helices but this problem will not allow me to do that because of the distortion of the path.
Any other thoughts?
read 537 times
12/19/2014 10:05:42 AM (last edit: 12/19/2014 10:05:42 AM)
OK! Found a solution...well actually an alternative method of achieving what I need.
This kind gentleman in the following youtube video gave me an alternative method that seems to work
EDIT - actually scrub that...I need to be able to animate the extrusion along the length of the spline...hmmmm
read 535 times
12/19/2014 10:19:11 AM (last edit: 12/19/2014 10:32:32 AM)
Are you using path deform WSM? (world space as opposed to object space version of path deform)
read 506 times
12/20/2014 11:48:22 PM (last edit: 12/21/2014 11:41:33 PM)
Heya - not free but SplineTools will do this trick:
And its only $80 until the end of the year.
read 471 times
12/26/2014 5:34:20 AM (last edit: 12/26/2014 5:34:20 AM)
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