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simple object... hard model?
show user profile  digital3ds
notice how perfect the divots are... i thought about just bumping up the poly count, scaling some verts in or just using a bump on it, but there HAS to be a better way to actually model this. any suggestions?

- Mike Sawicki

read 279 times
10/14/2011 5:33:49 AM (last edit: 10/14/2011 6:09:47 AM)
show user profile  Garp
The quick and dirty way? Like this:

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read 267 times
10/14/2011 6:15:31 AM (last edit: 10/14/2011 6:15:31 AM)
show user profile  digital3ds
lmao... yep, that'll do her. thanks
- Mike Sawicki

read 264 times
10/14/2011 6:18:15 AM (last edit: 10/14/2011 6:18:15 AM)
show user profile  Joey Parker Jr.
fyi - golf balls have dimples. Golf courses have divots :)
 photo 2012-sig_small3_zpsbd114b69.png

read 263 times
10/14/2011 6:19:00 AM (last edit: 10/14/2011 6:19:00 AM)
show user profile  Garp
Ah, dimples...

read 259 times
10/14/2011 6:27:52 AM (last edit: 10/14/2011 6:27:52 AM)
show user profile  digital3ds
dimples! i knew that. (i golf like twice a weak... so sad)

@Garp thats disgusting. this is what i get down with

- Mike Sawicki

read 258 times
10/14/2011 6:27:59 AM (last edit: 10/14/2011 6:32:30 AM)
show user profile  Garp

read 252 times
10/14/2011 6:33:53 AM (last edit: 10/14/2011 6:34:24 AM)
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