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Simple Normal map baking
Hi guys, i am having a simple plane as Lp, HP tiles as HP. Have unwrapped LP and projection modifier applied but when i try to bake Normal,height and AO map just the AO maps bake others two gives me flat texture
what i am doing wrong? I have used same method for tiles before but why it is not working this time i don't know really
read 313 times
12/19/2014 1:37:04 PM (last edit: 12/19/2014 1:37:04 PM)
Solved, but still i am confused. I just change the production from mental ray to default scanline renderer and normal map baked fine but when i change to mental ray then it don't bake a normal map. why is that?
read 310 times
12/19/2014 1:49:41 PM (last edit: 12/19/2014 1:49:41 PM)
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