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How many sides/segments for cylinders/spheres?
show user profile  jkcal436
I have always had a problem selecting how many sides or segments for a cylinders and spheres. My logic is a side for each 1/16" of an inch. I understand that as the cylinder gets larger, less segments will be needed given smoothing group. Anyone have a rule they use?
read 316 times
8/21/2012 3:57:25 PM (last edit: 8/21/2012 3:57:25 PM)
show user profile  herfst1
Rule of 4.
Rule of 4.
Rule of 4.
Rule of 4.

If you want to make your life easier with polymodelling 4, 8, 12, 16, etc sides are preferable. If you choose an odd number (e.g. 5) you're going to run into all sorts of problems (then again, if you're making a rim with 5 spokes, then 5, 10, 15 etc sides to your cylinder will make your life easier).

As for maintaining smoothness, look up smoothing groups or turbosmooth... Or turbosmooth with smoothing groups ticked (under surface parameters).
read 304 times
8/21/2012 5:17:23 PM (last edit: 8/21/2012 5:17:23 PM)
show user profile  jkcal436
Your right on the money...but how many sides? For a 1" dia. cylinder 16, 24, 32?
read 298 times
8/21/2012 5:44:12 PM (last edit: 8/21/2012 5:44:12 PM)
show user profile  BishBashRoss
It's not so much the size that matters, rather how close you will get to it and the resolution you will be rendering at.





read 296 times
8/21/2012 5:53:54 PM (last edit: 8/21/2012 5:53:54 PM)
show user profile  STRAT
absolutely. the key is how that cylinder will end up being viewed.





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read 291 times
8/21/2012 6:33:02 PM (last edit: 8/21/2012 6:33:02 PM)
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