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Why can't i show map in viewport in 3ds max?
show user profile  is

Why can't i show map in viewport in 3ds max?
im using 3ds max 2009, and when i go on material editor on bitmap, i click the image, show map in viewport and drag it onto the plane. But it wont let me see the material until i render it.. Help please :)

The answear bellow is not working; when i click on the cube fort 'show map in vpt'; my materials show grey and not in the chosen materials...

Open the Material Editor. On the material that has your texture map assigned to it, click 'Show Standard map in Viewport'. It's the icon that looks like a cube with a checkered pattern on it. Then in the highlighted viewport, press F3 to cycle between shaded and wireframe views.
read 3885 times
3/15/2010 4:25:24 PM (last edit: 3/15/2010 4:25:24 PM)
show user profile  advance-software
You can get some maps to render in the viewport in older version of max (pre-2011), with a following wind, when you get lucky, sometimes. Diffuse should work. Architectural materials work better than standard materials.

Advance Software has an alternative (plugin) solution which provides far better viewport mapping, lighting & shading capability. An updated beta of "Infinity Shader" will be available shortly.


                       
<><> Infinity is coming ...


read 3870 times
3/15/2010 4:57:57 PM (last edit: 3/15/2010 4:59:36 PM)
show user profile  Dave
AS, I can't believe you plugged Infinity in that response!

is
I imagine you're using a large texture in OpenGL (software) mode, switch over to Direct 3D via Customise > Preferences > Viewports > Choose Driver.

GaryDave

read 3861 times
3/15/2010 5:04:17 PM (last edit: 3/15/2010 5:04:17 PM)
show user profile  advance-software
Lovely motor, mate. One owner, hardly used. Bargain. :)

As Dave says select the DirectX 9 driver.


                       
<><> Infinity is coming ...


read 3857 times
3/15/2010 5:06:24 PM (last edit: 3/15/2010 5:07:22 PM)
show user profile  is
Thanks Guys, but nothing works.
I've tried several things and searched the whole internet, but...nope.
Any other suggestions?

Also my material editor is always set on architectural materials when I open it and it is never cleared of materials, it always appears with materials from a previous project. How can I adjust this?

Thanks a lot.
read 3835 times
3/15/2010 5:40:47 PM (last edit: 3/15/2010 5:40:47 PM)
show user profile  horizon
The WHOLE internet?????
OMG what was it like?



read 3823 times
3/15/2010 6:02:39 PM (last edit: 3/15/2010 6:02:39 PM)
show user profile  Dave
Time for some screenshots me thinks. Let's see your problem.

GaryDave

read 3822 times
3/15/2010 6:03:07 PM (last edit: 3/15/2010 6:03:07 PM)
show user profile  is
Ginormous.
So can you help? I will post some screenshots?
read 3814 times
3/15/2010 6:09:50 PM (last edit: 3/15/2010 6:09:50 PM)
show user profile  krbendel
Did you add a UVW Map Modifier or give the plane Mapping Co-ordinates?
read 3809 times
3/15/2010 6:16:46 PM (last edit: 3/15/2010 6:16:46 PM)
show user profile  is
on some of my polys I applied a UVW modifier, but others don't need it as they use the default co-ordinates, or is this wrong?
read 3803 times
3/15/2010 6:24:20 PM (last edit: 3/15/2010 6:24:20 PM)
show user profile  is
p
read 3802 times
3/15/2010 6:25:46 PM (last edit: 3/15/2010 6:26:06 PM)
show user profile  krbendel
textures should show up if they have UVW map or default co-ordinates. Is your texture complex? Is it a blend or mix material , ie: does it have multiple levels of textures?
read 3794 times
3/15/2010 6:32:49 PM (last edit: 3/15/2010 6:32:49 PM)
show user profile  spoon
is, thats not what the galleries are meant to be used for.


read 3776 times
3/15/2010 6:48:17 PM (last edit: 3/15/2010 6:48:17 PM)
show user profile  is
OK spoon, how can I show Dave my problem then?
Thanks.
read 3771 times
3/15/2010 6:50:48 PM (last edit: 3/15/2010 6:50:48 PM)
show user profile  is
Hello krbendel,

No the materials are chosen from the library, carpets, concrete and stuff.

Greetz,

Ilina
read 3768 times
3/15/2010 6:52:15 PM (last edit: 3/15/2010 6:52:15 PM)
 
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