Help & Feedback
Work in progress
Indespensible MaxScripts, Plugins and 3rd Party Tools
The allmighty FREE Resources Thread !
The Life of a Sea Turtle - Tutorial by mrgrotey
Maxforums member photo gallery index
Maxforums Member Tutorials
three cheers to maxforums...
101 Things you didnt know in Max...
A Face tutorial from MDB101 :D
Maxforums.org Members Gallery
SON OF POST YOURSELF
Dub's Maxscript Tutorial Index
Maxunderground news unavailable
Shortcut for spline manipulation
Hi there - I have a tedius task to do with modifying a large number of splines and I am wondering if anyone can help out with a better method than manually modifying each spline individually.
I have a spline that looks like this:
What I need to do is make an array and then adjust the length of the spine so that the ends form a circular pattern when viewed in plan view from above.
Partial scene of what I am trying to achive:
The best method I have so far is to simply move some of the vertices in plan view and line them manually with a circle line.....
However as you can imagine this is tedius in the extreme... can anyone suggest a better way of doing this?
I guess I am looking for a way to constrain selected vertices on multple splines to a circle.......
read 359 times
4/6/2016 8:10:21 AM (last edit: 4/6/2016 8:25:30 AM)
Maybe use an FFD on the verts with enough control points (?).
read 354 times
4/6/2016 9:44:37 AM (last edit: 4/6/2016 9:44:37 AM)
You could just model the overall mesh shape and generate spline contours on the surface :
..or multislice and create spline from edge :
read 344 times
4/6/2016 1:55:36 PM (last edit: 4/6/2016 2:51:43 PM)
Open chat window