Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography



Maxunderground news unavailable

 
First page  Go to the previous page   [01]  [02]  [03]  [04]  Go to the next page  Last page
 
Would you like to share a 3DSMax Renderfarm???
show user profile  ant...
I have 1 powerfull PC that has Max8 on it and is now setup as a Backburner Server.

Is it possible to see other servers over the internet? and are their groups of people already sharing each others processors for rendering?

Buying more PC for my own personal use would be such a waste of equipment, perhaps someone could setup a club?

Please let me know what your opinions are, pro's & Con's too


read 1150 times
5/24/2006 7:47:55 AM (last edit: 5/24/2006 7:47:55 AM)
show user profile  HappyDude2
It would be neat if members computers could be setup in a database for combined processing, along the same idea as folding projects (SETI at home, etc...)




read 1128 times
5/24/2006 9:07:42 AM (last edit: 5/24/2006 9:07:42 AM)
show user profile  DamienStarr
I think it is a good idea, but I can see quite a few cons in it. For instance, intellectual property rights and stealing of creative ideas. Priority issues, etc. But it is a good idea, in fact an excellent idea possibly.

DStarr
read 1120 times
5/24/2006 9:18:02 AM (last edit: 5/24/2006 9:18:02 AM)
show user profile  snipa101
i was playing with the idea of setting up several machines and having a vpn account that could be created when people registered with me. i thought that it could be somewhat easy to create this type of setup, to where all files go to a mapped drive.


who knows, its an on going project. i might get there eventually.





read 1111 times
5/24/2006 9:32:18 AM (last edit: 5/24/2006 9:32:18 AM)
show user profile  ant...
DStarr, the owner of the scene would have copyright, and my idea is just to provide the use of the Backburner server, not the manager which controls your scene. You could also break the render into strips to render across serveral servers so each person might only have 20% of the file, speed up render time and free up processors quicker.

One possible problem: Can each server connect to different managers? If not only one person would have control of the server?.

Snipa101, That sounds like the current setup where you send in your max archive, they render it and bill you. Do you know how to put Backburners ip address over the internet?

read 1107 times
5/24/2006 9:36:04 AM (last edit: 5/24/2006 9:39:33 AM)
show user profile  paconavarro
Im following this thread :) it might be something nice and interesting :)

--- http://www.exododw.com

read 1095 times
5/24/2006 9:57:24 AM (last edit: 5/24/2006 9:57:24 AM)
show user profile  marktsang
ant the whole scene is sent across backbuner and is easily accessible from windows - people can "steal" the scenes and claim owner ship as having the scene is a good way to prove ownership when not having an actually official copyright filed.

its a good idea but you would only want people you trust using it .. just a thought

mark
read 1088 times
5/24/2006 10:08:22 AM (last edit: 5/24/2006 10:08:22 AM)
show user profile  ant...
My idea is to supply the server addresses to registered users, who can each log on and render their files across 10 other servers, and inturn they also agree to activate Backburner Server when they are not using their machine. We would have to observe some fair use rules, but I see no reason why we can all utilise each others machines down time.

I am having silent cooling fitted in my PC soon, thats the only reason I ever turn my kit off.

But first we need to make sure the Backburner Server software is capable of being shared amongst many users who will be operating their own copies of Backburner manager?, or we will be stuck with a bottleneck before we start. Any ideas how to find out???

Any other suggestions on how to run it?


Marktsang: I have far less experience with Backburner that you, so can you think of a way round it?, or are we stuck with trust?.

read 1084 times
5/24/2006 10:17:11 AM (last edit: 5/24/2006 10:21:07 AM)
show user profile  marktsang
yes you are stuck with trust, there is no way to encrypt a max file and it must be sent for backburner to render it

you can connect to backburner over the internet - but high speed connection would probably be needed, possible a better way to deal with it is to screen the members and alot time to render based on amount of time given to other users to stop ppl taking advantage (not saying anyone would - but fair is fair) and just rendering thier files and then jumping off the server

mark
read 1064 times
5/24/2006 11:06:52 AM (last edit: 5/24/2006 11:06:52 AM)
show user profile  ant...
I agree that we would have to follow a fair use policy, but I think that part of the policy is that members could leave their servers on when they sleep, then the only cost to the members would be the electricity bill.

Personally I think it would work with some of the sound people I have met off this site. If anyone can figure out how to send the ip address for backburner server over the internet, I am willing to offer my processor to other users, and just see how we go.

How do we give Backburner Server a static ip address on the internet?

read 1057 times
5/24/2006 11:18:52 AM (last edit: 5/24/2006 11:18:52 AM)
show user profile  Vivifyer
anyone ever think about the bandwidth that would use? the amount of textures sent out, xref files etc.. it would take forever to transfer all the needed data to even start the renders..

while it sounds like a good idea, it wouldnt work unless everyone contributing had all the correct textures / plugins / paths mapped.. sounds like too much effort :P

Vivifyer - Lastpixel

read 1055 times
5/24/2006 11:20:46 AM (last edit: 5/24/2006 11:20:46 AM)
show user profile  ant...
Vivifyer: Thats why you need to share the Map directory for the Backburner Manager. But you might have a point, some further research is needed to find out exactly what info is sent from the manager to the servers.

I am offline now but will be back later with some answers to these questiones.

read 1047 times
5/24/2006 11:33:27 AM (last edit: 5/24/2006 11:33:27 AM)
show user profile  marktsang
backburner zips all files being sent in the same way as file-> archive does - it includes all maps and xrefs - but the maps must have unique names to work (even same names in different folders will not work) regards a static ip as far as i know if you have a static ip on your connection you are good to go otherwise you just use whatever ip you are assigned by isp

mark
read 1041 times
5/24/2006 12:16:12 PM (last edit: 5/24/2006 12:16:12 PM)
show user profile  snipa101
here is a simple way to do it, i wont go in to the exact server configuration options, but this is somewhat what i had in mind.

-first thing, well this one is optional like mentioned above. static or dynamic it wont matter as long as people know the proper information to connect to a server. i would prefer static so you could do smething like: http://render.maxforums.org

-next create a server (ideally win2k3 server) this will manage the VPN logging in, as well as the queue manager and perhaps a server, plus other network services (DHCP, DNS, possibly FTP, etc..)

-have nodes all running on the same network as the server mentioned above, all running the backburner server.

now, in a perfect world with this setup, you would log in to the VPN, now your seen on the same network as if you were in the office or location of the server and nodes. you load up max, it will see the queue manager, submit the job, and all frames are rendered to a mapped drive which could be on your machine or a network file storage type thing. once your done, you download the folder with your images, (which could be huge)

- this would seem like an ideal setup for really complex images with low frame counts.

-a single user can be apointed at a time if need be, so that its only one person at a time using the processors, good for performance and security)


those are just a few suggestions i have, ive experienced some of those issues first hand. if anyone sees a fault in my suggestions (besides bandwidth) let me know so we can get that solved and find a better solution


[edit]forgot to add in the issue of different versions of max[/edit]




read 1031 times
5/24/2006 1:21:58 PM (last edit: 5/24/2006 1:24:57 PM)
show user profile  killerbee2
Hold on, i'm gonna send you my 164MB maxfile with 600MB of textures i'm currently working on...






read 1016 times
5/24/2006 2:46:21 PM (last edit: 5/24/2006 2:46:21 PM)
 
First page  Go to the previous page   [01]  [02]  [03]  [04]  Go to the next page  Last page
 
#Maxforums IRC
Open chat window


Support Maxforums.org