|Serious alternative to Autodesk|
So, come August I'm starting a game company to develope PC games and we got most of the financing in place and will need to hire a few guys/gals to the team.
Before that, I'm planning on the hardware and software I need to buy to get these guys something to work on/with.
The natural choice for me would be to stick with 3d Studio Max, which I have been using myself since Max 1 but...
I dont really like to spend my money on a subscription from Autodesk!!!
I have bought Zbrush and Substance Painter without hesitation.
I though about using Blender but still thinks it lacks a bit in game art modeling, especially the absence of smoothing groups, which is essentiel in game modeling.
So the big question?
Are there any real serious alternativ til 3d Studio Max and Blender when it comes to game art modeling.
Remember that we don't need to render any fancy stuff out....
Pure modeling, rigging and animations!
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3/16/2017 3:12:14 PM (last edit: 3/16/2017 3:17:20 PM)
| Nik Clark
Houdini is spoken quite highly of recently. There is a free learning version.
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3/16/2017 8:45:40 PM (last edit: 3/16/2017 8:45:40 PM)
I've been in games for years, and would like to discuss your project further. Been published twice, (Epic Games and Red Storm) and been art lead a couple times with various studios. If I can get an email, I'll send a resume. Feel free to take a look at my simple portfolio site:
www.david-sirmons.blogspot.com and my youtube (some pieces are on both sites)
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3/16/2017 9:33:15 PM (last edit: 3/16/2017 9:33:15 PM)
@ Nik, thanks I will try it out and see if it has a good workflow for modeling. I have also looked at MODO which seem good for this job.
@ HANZZ, that is one massively insane commute as you live on the other side of the planet.
But seriously, I can only offer a junior position the first 2 years and I dont really see it worth while to relocate for this.
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3/17/2017 9:34:14 AM (last edit: 3/17/2017 9:35:22 AM)
I've been training on Houdini after work (use Maya at work) for the last two weeks. It looks promising, but I've only scratched the surface so I can not suggest it as an all around DCC software yet (although I'm pretty sure I will in the future after more time).
Modeling seems very intuitive with the use of nodes. Also you can effectively model from the viewport with a hotbox option like that of Maya.
I think Houdini as a primary and blender as a backup to fill the gaps (if any) would be a great solution. Look at the FAQ at sideFX about houdini indie... If you do not make over 100k you only pay 200 dollars a year for it!
Straight from the FAQ-
"We are going to earn over 100K USD but we haven't yet so can we use Houdini Indie until we do?
Yes, but you will have to purchase commercial licenses as soon as you cross the 100K USD threshold."
So 200 dollars a year and IF you make bank then you need to buy the full commercial OR $1800 up front regardless with modo per license. Something to look into if you want to run most open ended. Cheers.
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3/17/2017 2:45:44 PM (last edit: 3/17/2017 2:45:44 PM)
Houdini is great
www.simonreeves.com - VFX Artist & Blog
www.analogstudio.co.uk <-- I work here
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3/17/2017 6:35:29 PM (last edit: 3/17/2017 6:35:29 PM)
@reeves - since you are probably the most senior Houdini user active here on MF, would you care to go into how great it is in more detail? :D
Since H16 do you find it falling short on any of the primary operations of conventional DCC application like Maya/3ds?
Also please post up a video of the lemon generation you made like 5 years ago. I remember it like it was yesterday. SHOW ME SOME LEMONS!
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3/17/2017 8:11:04 PM (last edit: 3/17/2017 8:11:04 PM)
I intend to earn more than 100K USD and have no issues with paying for the software.
My original gripe was that I rather not pay a forced subscription to Autodesk.
I have just install Houdini (free version) and will give it a go.
I installed MODO earlier today and it looks fine and behave much like 3d max but have a more intuitive interface. But that still dont beat almost 20 years with Max :-)
So, I will test both MODO and Houdini the next few weaks to see whats what in all this :-)
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3/17/2017 9:22:17 PM (last edit: 3/17/2017 9:22:17 PM)