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Self Portrait / Space Marine
show user profile  Cylon 2
Hi all, it's been a while.

I quit my job a couple of months ago.... long story for some other time, but if anyone is contacted by KOA Ltd or a so-called director going by the name of Michael Redwood based in or near Elstree regarding CGI or comping work then run a mile.

Anyway, some of you old timers may remember this project I was working on towards the end of 2007, wow, has it really been that long ?

Because I had some time on my hands I decided to go back and make a few modifications. I ended up doing a bit more than that.

He is almost finished now, but I thought I would post some renders to get comments and crits from you guys, as yours are the ones I value most of all.

I really want to start animating him soon, I've set up some key poses, I just need a coupld more environments. I'm also having a problem with hair and fur, but I'll address that later, I just want to post the images and go to bed in a bit.


read 734 times
7/18/2012 3:25:13 AM (last edit: 7/18/2012 3:26:47 AM)
show user profile  Cylon 2
Erm.... I forgot how to post images on here ? Do I need to link them to another source ?
read 734 times
7/18/2012 3:25:51 AM (last edit: 7/18/2012 3:25:51 AM)
show user profile  Cylon 2
Image Hosted by
Shot at 2012-07-25

Image Hosted by
Shot at 2012-07-25

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Shot at 2012-07-25

Image Hosted by
Shot at 2012-07-25

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Shot at 2012-07-25

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Shot at 2012-07-25

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Shot at 2012-07-25

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Shot at 2012-07-25
read 731 times
7/18/2012 3:31:07 AM (last edit: 7/26/2012 4:53:23 AM)
show user profile  Cylon 2
Image Hosted by
Shot at 2012-07-25

Image Hosted by
Shot at 2012-07-25

Image Hosted by
Shot at 2012-07-25

Image Hosted by
Shot at 2012-07-25

Image Hosted by
Shot at 2012-07-25

Image Hosted by
Shot at 2012-07-25

Image Hosted by
Shot at 2012-07-25

Image Hosted by
Shot at 2012-07-25

Image Hosted by
Shot at 2012-07-25

read 724 times
7/18/2012 3:43:29 AM (last edit: 7/26/2012 4:45:19 AM)
show user profile  S. Silard
Nice renders , couldn't you just post a little bit smaller images next time?

Congrats, you found my signature.

read 719 times
7/18/2012 4:33:39 AM (last edit: 7/18/2012 4:34:04 AM)
show user profile  Cylon 2
Sorry. didn't realise they where so big, been a while since I used image shack, I'll change them tomorrow. All these are scanline renders.
read 713 times
7/18/2012 4:42:00 AM (last edit: 7/18/2012 4:42:00 AM)
show user profile  Joey Parker Jr.
Hey Cylon! Great to see you back! It's been awhile.
Awesome fucking work! As usual.
Leave the size as is.
I'm going to hav eto study these further when I'm less um drunk tired.
 photo 2012-sig_small3_zpsbd114b69.png

read 706 times
7/18/2012 5:33:38 AM (last edit: 7/18/2012 5:33:38 AM)
show user profile  stevey2shoes
If this is going into an animated scene at some point, which it looks like it is, Id love to see that too
read 681 times
7/18/2012 11:52:01 AM (last edit: 7/18/2012 11:52:01 AM)
show user profile  Westcoast13
Really nice work mate!

My Turbosquid Area

read 672 times
7/18/2012 12:23:08 PM (last edit: 7/18/2012 12:23:08 PM)
show user profile  LionDebt
Bloody ell! That's some nice work mate, and welcome back!
read 668 times
7/18/2012 1:08:45 PM (last edit: 7/18/2012 1:08:45 PM)
show user profile  Cylon 2
Thanks guys, and thanks for the welcome back.
read 648 times
7/18/2012 2:49:41 PM (last edit: 7/18/2012 2:49:41 PM)
show user profile  K-tonne
good atmosphere in the last renders
the model would probably make a good target to get normals off for a low poly in-game mesh
top render- guy on the right just reminds me of Feyd-Rautha wearing a fremen desert suit in the film dune- probably just the hair, wild eyes and black rubberish outfit though

i think he's slightly out of proportion- torso too long, legs too short, arms a little long- gives the guy a cartoony look
on the head there's something bugging me- 3 edges gong to a point forming a quad on top of exactly the same thing causing a 6 edged vert- would have flowed better if you'd just followed through with the edges, joined the top three to the bottom three- but that's just a personal thing and doesn't matter as it neither affected the silhouette or the smoothing
the level of detail- interest for the eye isn't uniform- lots in the chest- not allot in the stomache, thighs and ankles, upper arms- stomache being the most glaring
see how the wireframe view looks more visually appealing than the one to the right of it? it's because the textured one has areas of little detail and a few areas of higher detail while the wireframe is kinda more uniform in detail- i know it's not but there's nothing to catch the eye too much- especially nothing that's not interesting to the eye
pretty cool helm though
i don't like how only the hard surfaces are worn/ dirty- the chest piece, the wrist bit and the crotch guard etc- the meshy hexagonally textured stuff has nothing in the way of textures other than the hex stuff- which would collect dirt very easily- and depending on the material it's meant to be would wear too- just in operation nevermind abrasions
eyes need a reflection or better specular- they look dry- also i suspect the iris is a tiny bit too small- they're generally 1/3 the total width of the eyeball
guy's got a pistol in his hand- looks odd that there's also one in the holster
i think you've slightly overdone the hexagonal texture on the armour- best used sparingly as a break in detail level
futuristic armour and all but some of the pads look to be stuck on- shoulders and wrists being the most obvious
if it's armour then it'll need to be replaced and adjusted at some point, and it looks like one of those hulk outfits that kids have for halloween with the musces already in it- not very functional
the shoes look less thought out than the rest of the outfit- should be boots maybe and just look badly done- probably because they weren't going to be in the final renders so understandable
the yellow tip on the front top of the gun looks weird angular after the curves of the rest
like the background stuff you've got going on in there

obvious weak spot in the armour is the neck- unfortnately it looks like most chest height shots would riccochet into the face and neck area- not that it matters :)

Website and Portfolio

read 640 times
7/18/2012 3:37:44 PM (last edit: 7/18/2012 3:37:44 PM)
show user profile  Cylon 2
Well spotted K-tonne, the arms are a little too long and the boots are shit, I was intending to fix those later, but as you pointed out, they won't be noticable on the animated renders which I want to get cracking on with.

I can't remember why I added the quad, I think I wanted to create more poly's for creases in the forehead, but left it. I can always work on that some more with an edit poly modifier and copy and paste it to the morph targets.

The stomach area is a little less detailed, I may add something.

There is some dirt in the textures, I may turn down the glossiness in them to bring it out more, I'm using the basic metal texture.

I know there are two pistols, I will correct that for finished presentations.

I think it's fashionable in character costumes with the pads stuck on these days, Batman being an example. I think it does look functional, ie a pad to protect each side of the chest etc.. thats purely an aesthetic choice.

Shoes yes, they look shit.

There is something going on with the end of the gun, I think it's the smoothing groups, I'll look into it.

read 626 times
7/18/2012 4:22:23 PM (last edit: 7/18/2012 4:23:31 PM)
show user profile  harmonic01
Nice renders, Commander Shepard. :D Looks pretty sweet!
read 583 times
7/19/2012 7:07:56 AM (last edit: 7/19/2012 7:07:56 AM)
show user profile  GirishDJoshi
Awesome stuff dude, awesome. Looks good mate.

I hope am not asking too much... any sequence we can see :P (I have been asking this question too much around here) :P

3D ArchVis


Girish Joshi Photography

read 558 times
7/19/2012 6:15:06 PM (last edit: 7/19/2012 6:15:06 PM)
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