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Self iluminated fail!
show user profile  Darq2010
When using MR with mr daylight system (mr sky and mr sun included), I cant get any self-iluminated material to glow as it should. Any solution?
read 747 times
2/13/2011 11:00:28 PM (last edit: 2/13/2011 11:00:28 PM)
show user profile  soontekk
cranken zie up das multiplier :]

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /

read 730 times
2/13/2011 11:28:29 PM (last edit: 2/13/2011 11:28:29 PM)
show user profile  Darq2010
In english..?
read 725 times
2/13/2011 11:40:10 PM (last edit: 2/13/2011 11:40:10 PM)
show user profile  mrfraker
I think he is saying "Crank up the multiplier" if I'm not mistaken.
read 713 times
2/14/2011 1:14:05 AM (last edit: 2/14/2011 1:14:05 AM)
show user profile  Darq2010
Thanks mrfraker! But the dutch tip was not a solution: it is a self-iluminated material, so it has no multiplier to crank up.
read 706 times
2/14/2011 1:53:15 AM (last edit: 2/14/2011 1:53:15 AM)
show user profile  Dub.
In the mr Photographic Exposure control (press 8), set the Physical scale to Unitless with a value of 80,000

This will mean that any effects that only work in the 0-1.0 scale will work such as FumeFX.

read 698 times
2/14/2011 2:48:49 AM (last edit: 2/14/2011 2:50:45 AM)
show user profile  Darq2010
Nice and easy! It works perfect. Thank you very much Dub!!!
read 689 times
2/14/2011 3:19:55 AM (last edit: 2/14/2011 3:19:55 AM)
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