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Self-Illuminated materials in a daylight lit scene?
show user profile  fluffymoochicken
Hello all, new user here, and somewhat a beginner at 3ds max.

I just have a simple question: Is it possible to have self-illuminated materials actually work in a scene that's lit by mr sun and mr sky? Right now, a self-illuminated object only looks bright when the sun is shining directly on it, and goes dark in the shadows, etc.... I need it to stay bright at all times.
read 1066 times
8/15/2009 6:06:45 AM (last edit: 8/15/2009 6:06:45 AM)
show user profile  urgaffel
Use the arch design material?



boop
read 1037 times
8/15/2009 12:00:59 PM (last edit: 8/15/2009 12:00:59 PM)
show user profile  fluffymoochicken
Yeah, I tried that, but it didn't seem to work for me.

Maybe I'm not using the right settings?
read 1016 times
8/15/2009 6:32:40 PM (last edit: 8/15/2009 6:32:40 PM)
show user profile  Jimboliah
It will work, you have to crank the luminance way the hell up.
I tried arch mat, ideal diffuse, luminance set at 1,600,000 and it worked fine.
read 1002 times
8/15/2009 7:29:32 PM (last edit: 8/15/2009 7:29:32 PM)
show user profile  Westcoast13
It'll be the exposure control killing the self-illuminated material probably.


My Turbosquid Area

read 987 times
8/16/2009 2:47:41 AM (last edit: 8/16/2009 2:47:41 AM)
show user profile  jareu
try setting a gradient material or even a noise material to the self illum slot, then making all colour settings white, so that it just creates a blank white map.

go to output, change RGB Level to 10 or 50, or whatever will work depending on your exposure settings



He who says it cannot be done is interrupting the man doing it.

read 981 times
8/16/2009 3:39:36 AM (last edit: 8/16/2009 3:39:36 AM)
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