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Can't select faces when UVW unwraping
show user profile  Statharas
Like the title says, when I try to UVW unwrap, i can't select faces. Or edges. Only vertexes, but those for some reason don't load up in the UVW editor.
read 7819 times
7/5/2012 9:34:35 PM (last edit: 7/5/2012 9:34:35 PM)
show user profile  K-tonne
the unwrap modifier works best if you're out of sub-object mode when it's applied
if you have, say, a couple of polys seleced when you apply it- and are in polygon mode then you'll only be able to edit the uv's of those selected polys
so i suppose if you were in a sub-object mode with nothing selected you'll get similar results to what you're experiencing

Website and Portfolio

read 7805 times
7/5/2012 10:14:08 PM (last edit: 7/5/2012 10:14:08 PM)
show user profile  Statharas
I feel so stupid... Thanks :D

Edit: Say, how can you delete seams?
read 7801 times
7/5/2012 10:35:53 PM (last edit: 7/5/2012 10:43:24 PM)
show user profile  K-tonne
very easy mistake to make- feel stupid if you make it twice :)

short answer- you can't
long answer- you can join more uv islands together- less joins less seams, you can put the seams in places that aren't easily seen, or you can paint over the seams in the texture using zbrush, mudbox, sculptris etc or by using the multi- channel technique: (part 11)

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read 7788 times
7/5/2012 11:15:19 PM (last edit: 7/5/2012 11:15:19 PM)
show user profile  Dave
Also Max's own viewport canvas, which I've been using religiously for a while now. (hopefully might even be able to show some stuff soon!)

"I flew over Egypt once"

read 7781 times
7/5/2012 11:53:42 PM (last edit: 7/5/2012 11:53:42 PM)
show user profile  Inline
Thnx a lot!
read 4510 times
7/22/2015 10:10:50 AM (last edit: 7/22/2015 10:10:50 AM)
show user profile  herfst1
@ Dave, just curious why you use viewport canvas. It's nothing to do with uv's, just painting, right? Or am I missing something?

P.S. Genuinely asking as I don't use it at all, if I want to paint on the model I use zbrush.
read 4504 times
7/22/2015 10:49:48 AM (last edit: 7/22/2015 10:50:07 AM)
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