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Scull Render
show user profile  Redturtle

Did this all in ZBrush and some post work in PS. I started this sculpt a couple years ago but never finished the render. I'm dusting off some unfinished stuff and fixing it up for my portfolio.

Here are some of the passes out of Zbrush. I experimented with Vray in Max, but I really liked the results I got with BPR renders within Zbrush.

read 430 times
4/9/2015 11:24:41 PM (last edit: 4/9/2015 11:27:43 PM)
show user profile  digs
looks cool man, i really like the model. If you were going for like a grateful dead-esk paint job than it looks really good

only thing throwing me off is the sections of the tree that are "cut"... the tree is very organic but those are not - they kinda make it feel like a fisher price toy.. not necessarily a bad thing?

it's cool, nice work
read 405 times
4/10/2015 1:00:18 AM (last edit: 4/10/2015 1:00:18 AM)
show user profile  Error404
nice style :) I like it.

I agree with the comment about the cut tree tops, though I don't know what would look better. Maybe if they were more splintered and jagged? -

read 401 times
4/10/2015 1:26:20 AM (last edit: 4/10/2015 1:26:20 AM)
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