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Script that will allow me to insert edge loops while in editable mesh mode?
show user profile  jensonagain
Is there a script that lets me select faces and then insert edge loops, but while in editable mesh mode? I'm forced to stay in edit mesh mode to preserve vertex order for what I'm doing.
read 345 times
10/21/2014 5:45:10 PM (last edit: 10/21/2014 5:45:10 PM)
show user profile  scotch_
Can't think how you'd do that without converting to Epoly, but even if you could, wouldn't cutting an edge in Emesh change the vert indexing anyway?
read 308 times
10/22/2014 7:30:42 PM (last edit: 10/22/2014 7:30:42 PM)
show user profile  jensonagain
Does Maya, XSI or any other 3D packages have options that let you sculpt with a morpher in place, but while preserving vertex order?

I'd love to use edit poly, but for some reason it changes the vertex order, while edit mesh preserves it.

I have two mesh objects of equal vertex count and equal vertex order. Any changes I make to the first mesh get applied to the second mesh.

Here is what the stack looks like:

Edit Mesh
Skin
Smooth
Morpher (can morph to second mesh)
Editable Mesh

I wish there was something like this:

Edit Poly
Preserve Vertex Order Modifier
Skin
Smooth
Morpher
Editable Poly

Does the latest version of 3d studio max have any modifiers that preserve vertex order while allowing you to make changes with the above technique?

You're probably wondering why I'm forced to do this, well it's because the two mesh objects I'm working with have TONS of assets built for them that can't be abandoned, which is why I can't just remake everything from scratch.

read 290 times
10/23/2014 6:04:06 PM (last edit: 10/23/2014 6:06:28 PM)
show user profile  herfst1
Huh? There's many ways to skin a cat, especially in 3d. If you just posted images of your project and explained clearly what you're after you'll get your answers straight away.

I believe this is you wanting to put an old rig onto a new mesh (which is a different size to your rig). Right?

Well, have you considered scaling your new mesh (and the entire world) down to fit the rig? Or built a new rig? Or create a dummy master to link to the rig then scale the dummy? Or skin wrap? or... I can go on and on.
read 285 times
10/23/2014 7:04:54 PM (last edit: 10/23/2014 7:04:54 PM)
show user profile  Dave
The issue isn't strictly the changing of vert order, but rather vert count.

Adding edge loops in Emesh or EPoly does not change the vert numbering of current verts. The problem is that it adds new verts which a morph target won't know what to do with.

I don't really know what it is you're trying to do, but keeping morph targets + original mesh the same is pretty much a given.

When it comes to morph targets, you really should have planned things out in advance. If you have to change the mesh, then you also have to re-do the current morphs you've set-up.

"I flew over Egypt once"

read 265 times
10/24/2014 1:31:59 PM (last edit: 10/24/2014 1:31:59 PM)
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