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scene test
show user profile  yossioren113
Hello All..
im starting to test enviroment lightning and all the furniture material in my scene ..
and when i add a green carpet all the lighting in the scene messed up and reflect a lot of green how can i handle that i add the render before and after the carpet..
thanks for all the helpers!!

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Image and video hosting by TinyPic
read 790 times
8/9/2015 1:43:47 PM (last edit: 8/9/2015 1:43:47 PM)
show user profile  FX

read 784 times
8/9/2015 1:51:13 PM (last edit: 8/9/2015 1:51:13 PM)
show user profile  yossioren113
thank u very much fx!!!!!
read 782 times
8/9/2015 1:52:57 PM (last edit: 8/9/2015 1:52:57 PM)
show user profile  STRAT
Or turn it's gi emittance and radiation down. I never use override personally.


read 776 times
8/9/2015 2:11:28 PM (last edit: 8/9/2015 2:12:02 PM)
show user profile  yossioren113
thank strat i will try it also!!
appreciate the help guys!
read 764 times
8/9/2015 5:16:28 PM (last edit: 8/9/2015 5:16:28 PM)
show user profile  yossioren113
final render :)

thanks for your help guys :)

Image and video hosting by TinyPic

read 694 times
8/17/2015 2:27:07 PM (last edit: 8/17/2015 2:27:07 PM)
show user profile  herfst1
The render quality is good. A couple of crits though (if you like):

1. The slabs on the floor look HUGE. I'd personally make them 1/2 or 2/3 the size.
2. The grey seat in the back left looks dull (because it's grey), I'd make it the same colour as the other identical seat, but I'd possibly also choose a different colour, maybe dark green. Also, maybe rotate it so that it isn't the identical angle as the identical seat making it look less identical.
3. I'd reorganise the back table on the right. Maybe rotate it 90 degrees. There's a big gap to the left of it, by rotating you can reduce that emptiness and make the scene also less cluttered, as it's being hidden by the round table in front of it.

[edit] I just saw the entire scene; for some reason I didn't scroll all the way right before (stupid me), I take back my #3 crit. It's fine the way it is.
read 691 times
8/17/2015 2:32:53 PM (last edit: 8/17/2015 5:01:43 PM)
show user profile  yossioren113
thank herfst1 glad to ear crits ..
i will try...
about the colors of the vases in the shelfs that what the client want.. same with the floor sized he wanted it 120\120
thank you appreciate the crits.. especially from you
read 688 times
8/17/2015 2:38:01 PM (last edit: 8/17/2015 2:38:01 PM)
show user profile  herfst1
No problem. It's always easy to crit other people's work, harder to crit your own, because you've seen it for days and days.
read 681 times
8/17/2015 2:45:03 PM (last edit: 8/17/2015 2:45:03 PM)
show user profile  yossioren113
lol thats right!!
read 678 times
8/17/2015 2:56:14 PM (last edit: 8/17/2015 2:56:14 PM)
show user profile  TiMoN
quick point.
Those lamps you have in the ceiling, appear to be black, but are emitting light in the last image.

Terribly boring signature.
read 668 times
8/17/2015 3:12:33 PM (last edit: 8/17/2015 3:12:33 PM)
show user profile  joelr
The only crit i have is the laptop on the right- it fully reflects the scene as if it is chrome. Looks weird to me, dont know any laptop that looks like that.

Great work though


read 663 times
8/17/2015 4:51:25 PM (last edit: 8/17/2015 4:51:25 PM)
show user profile  yossioren113
thanks guys :)
yes the laptop on the right something weird happen with the material :(

read 651 times
8/17/2015 10:50:11 PM (last edit: 8/17/2015 10:50:11 PM)
show user profile  yossioren113
@strat how do u do it on all scene instead of each mtl that do problem?
read 427 times
12/17/2015 2:10:09 PM (last edit: 12/17/2015 2:10:09 PM)
show user profile  mike_renouf
I think the scene overall has some lovely detail and design to it, but I suspect that your GI solution is oversimplified. The whole room looks too bright with too few shadows.

The exterior photograph has strong blacks - which in my eyes makes it incorrectly exposed versus the interior. I'd suggest washing it out slightly. The ceiling on the right side, near to the windows, looks heavily exposed too and I doubt that would be quite as bright.

I'd really like to see what render settings/GI solution you have set up, as this would help diagnose any issues.

Also, as Timon said - the ceiling lamps look funny because they're black but emitting light. This sticks out straight away.

read 410 times
12/17/2015 3:33:03 PM (last edit: 12/17/2015 3:33:03 PM)
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