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Scatter causes object to lose mapping? - help
I have a character skinned and rigged, textured,....etc..etc.
It renders great (Vray).
As soon as I use scatter to distribute this character on a shape,....everything works great! BUT the character renders black?
Any thoughts here?
read 453 times
3/26/2009 7:11:20 AM (last edit: 3/26/2009 7:11:20 AM)
Have you tried adding the material to the scatter object again afterwards then rendering?
read 450 times
3/26/2009 7:13:54 AM (last edit: 3/26/2009 7:13:54 AM)
yes I have.
I've tried it with instancing vs reference......etc.
Ive tried it with scanline renderer vs Vray.....etc.
I need to do some more experimenting,......but damn,.....this shouldnt happen.
read 446 times
3/26/2009 7:16:42 AM (last edit: 3/26/2009 7:16:42 AM)
So I got that kind of working,...only NOW for some reason the material on the character gets mapped to the distribution shape! And there is no way to turn it off?
In fact,...the outline shape I used for distribution is now part of the render! And it cant be affected without affecting the instanced characters as well.
read 433 times
3/26/2009 8:11:36 AM (last edit: 3/26/2009 8:11:36 AM)
You can hide the distribution object in the options down the modify panel, called 'hide distribution object' or something equally logical. Or is that not what you mean?
read 428 times
3/26/2009 8:16:11 AM (last edit: 3/26/2009 8:16:11 AM)
ehh.....up too long.
read 417 times
3/26/2009 9:41:29 AM (last edit: 3/26/2009 9:41:29 AM)
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