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Scaling Objects
show user profile  K u r a i
I was reading '101 Things you did'nt know about Max'.... and came upon this...
The Second Law of Max....

2. If you use Non-uniform scaling (scaling in less than all 3 axes at the same time) on a model it will cause distortion problems when animating, however non-uniform scaling within a sub-object mode will not cause the same problems.

Question: Does this mean if I want to extend objects in one direction I have to do it uniformerly?
Things is... I use this tool alot to extend objects like curtains and windows and doors. I had to change alot of objects in my model this morning for fear they will not render properly.

read 351 times
9/22/2014 5:08:45 PM (last edit: 9/22/2014 5:10:33 PM)
show user profile  herfst1
No, it means exactly what it says:

If you use uniform scaling (all three axis at the same time) when in subobject mode (vertex, edge, face etc) then you won't screw the scaling (i.e. won't have to use a reset xform).
read 346 times
9/22/2014 5:21:45 PM (last edit: 9/22/2014 5:21:45 PM)
show user profile  K u r a i
Thanks Herfst... I am working on a warehouse style apartment. I'm going to have long see-through curtains going to the floor. Cannot get curtains this long so I am gonna have to stretch them. Hence my question.

So, if I make it an Editable Poly or Mesh I will be okay?

 photo Screenshot_zpsde7a903e.jpg

read 344 times
9/22/2014 6:26:27 PM (last edit: 9/22/2014 6:32:19 PM)
show user profile  herfst1
Yeah for something like that you don't have to stress about screwing with the scaling, it's more for characters, or if you're going to xref your models for, say, exporting into a console.

Conclusion: for something like this don't stress HOW you get there, as long as it looks good.
read 329 times
9/22/2014 6:40:45 PM (last edit: 9/22/2014 6:40:45 PM)
show user profile  K u r a i
Did you know you can import Sketchup models from the Sketchup Warehouse into Max... so long as the models are SU 8 and below.

When I modelled in SU I always had problems importing Max objects into SU. But, importing SU objects into Max works without problems and there's a huge range of stuff... I use SU for windows and doors cos there is much more choice.

Just thought I would let you know in case you get stuck for something you need.

read 324 times
9/22/2014 6:45:28 PM (last edit: 9/22/2014 6:45:28 PM)
show user profile  FX
Yup, first introduced in max 2010 SAP might be wrong tho'

read 313 times
9/22/2014 8:30:32 PM (last edit: 9/22/2014 8:30:32 PM)
show user profile  Sir_Manfred
I would like to inform you that you have a problem. How about a lot?

Visit my Portfolio

read 312 times
9/22/2014 8:37:54 PM (last edit: 9/22/2014 8:37:54 PM)
show user profile  K u r a i
Yes, I am gonna change the windows... too much symmetry. Anyway, the windows are not what's important in the final shot... there there just to create shadows on the kitchen inside.

read 306 times
9/22/2014 9:28:02 PM (last edit: 9/22/2014 9:28:02 PM)
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