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Scaling a humanoid
show user profile  Action937
I'm making a game in which people can choose from a variety of different styles of characters. Right now I have a human rigged (skin mod) and ready to go. However now I want to make a "fat" version of the character. I can scale the torso no problem, however the legs are slightly at an angle. In order to scale the legs proportionally, I'm currently selecting the right leg, scaling it, looking at what the number says on the bottom (i.e., 120) and then doing the same to the other leg.
Is there an easier way or more efficient way to do this?

Thank you
read 227 times
1/11/2012 8:26:17 PM (last edit: 1/11/2012 8:26:17 PM)
show user profile  LionDebt
Unless your character has 12 legs then I don't see how individually scaling each leg will cause problems.
read 211 times
1/12/2012 3:19:53 AM (last edit: 1/12/2012 3:19:53 AM)
show user profile  Action937
I just didn't know if 1. that was the best way to do it, or 2. if there was any kind of "mirroring" functionality that I wasn't taking advantage of.
read 199 times
1/12/2012 3:44:35 PM (last edit: 1/12/2012 3:44:35 PM)
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