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Saving rendered image but it became blur
show user profile  jijiyeah
Hello all, my problem here is that after i saved a rendered image into jpeg format, it became not as sharp as the rendered outcome. How can i save it as sharp as the rendered outcome? Thank you.

Here is the rendered outcome.

Here is the saved image (it became blur).
read 4082 times
12/14/2011 4:14:08 AM (last edit: 12/14/2011 4:14:08 AM)
show user profile  LionDebt
My uneducated guess would be not to use .jpeg and instead save it out to a lossless image format, which I think .bmp will help you with.

Maybe ask for clarification from another member on here first, as it could be a million or one other things with your render.
read 4075 times
12/14/2011 4:39:27 AM (last edit: 12/14/2011 4:39:27 AM)
show user profile  Dub.
The JPG compression engine in max is really crude and low quality.

Save to a lossles png, or something and make your JPGs in photoshop or similar.


read 4066 times
12/14/2011 5:03:33 AM (last edit: 12/14/2011 5:03:33 AM)
show user profile  jijiyeah
Thank you all! :) It really worked.
And I still have one more question about the 'subdivision' thing,
does making it higher during rendering will help produce a sharper image?
read 4063 times
12/14/2011 5:14:32 AM (last edit: 12/14/2011 5:14:32 AM)
show user profile  Garp
Which renderer?

And you have the floor on the ceiling. Is that normal?

read 4055 times
12/14/2011 6:51:53 AM (last edit: 12/14/2011 6:51:53 AM)
show user profile  jijiyeah
I am using V-ray to render. Thanks for commenting.
One more question here.

After I applied grass bitmap it sort of reflected the light onto the wall, how can I avoid this problem?

The wall should be like this.
read 4049 times
12/14/2011 8:08:15 AM (last edit: 12/14/2011 8:17:39 AM)
show user profile  Westcoast13
Although saving to jpg is not the best plan, i'd hazzard a guess that if you'd dragged the slider to highest quality in the save options, you wouldn't have had the problem. Just a thought! :)

My Turbosquid Area

read 4030 times
12/14/2011 12:36:50 PM (last edit: 12/14/2011 12:36:50 PM)
show user profile  del3d
^ yep

jijiyeah: this is global illumination. You will need to manually adjust GI settings for affected objects.
read 4021 times
12/14/2011 4:03:22 PM (last edit: 12/14/2011 4:03:22 PM)
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