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a bit rusty need help with mixing materials
show user profile  rmartori
okay I along time a go went to school for multimedia, and I was okay, could never do a movie or game by today's standards but could make decent images.
however couldnt get a job so went back to school for archaeology and found out hey I can apparently combine the two with laser scanners 3d printers and graphic programs after effects etc....okay this turned out to be more of an introduction....though if anyone knows of a school where I could focus on this please share...

anyways my question for a small project we are to come up with ideas on how to use tech to help a small olmec dig site for an concept example I was going to make a small olmec stele.

I have the basic shape made the problem is the material, I am using 3dsmax 10 basic no frills or anything what I wanted to do was use the stone map for a granite rock effect then on one side I would have the same granit rock effect and then chiseled into it a line art drawing I found online of a olmec stele.
however the two ways I tried so far blend and composite dont seem to be working for me, I am probably doing something wrong so if anyone can give me some advice. that would be wonderful.
I'll post pics if necessary but basically I just took a square and shaped it to the basic shape of the above said stele drawing.
read 379 times
9/22/2012 1:49:43 PM (last edit: 9/22/2012 1:49:43 PM)
show user profile  jareu
post pics. always post pics.

Not in windows now so can't fire up max and check but what you're essentially asking for is a base texture, with a chiselled effect?

I'd use normal maps, personally. You can download Gimp for free, a graphical editor, which has a plugin called normalize. you can basically convert any image, albeit not as well as actually generating real normal maps, but it works pretty well.

if you made a black and white map of the chiseled image, you can use gimp to make it into a normal map, then use normal bump to render it as realistic chiseled detail.

If I were doing it, I'd also want chip and scratch marks on that part of the texture, not to mention dirt.
Using a composite map in your diffuse slot will do this. map 1 goes in one slot, map 2 goes in the other slot, then you simply use a black and white mask showing max there each goes and bam.

He who says it cannot be done is interrupting the man doing it.

read 372 times
9/22/2012 1:57:09 PM (last edit: 9/22/2012 1:57:09 PM)
show user profile  Coxy
What Jareu said. Out of interest where did you study Archaeology?
read 358 times
9/22/2012 3:51:21 PM (last edit: 9/22/2012 3:51:21 PM)
show user profile  rmartori
I sort of got it working using blend material. however the new issue is I cant get it to stop tiling hah
I've tweaked everything in the 3 materials used that have the word "tile" in them and nothing.
and currently I am going to USF, taking a museum visualization course taught by the AIST group there.

read 350 times
9/22/2012 5:03:03 PM (last edit: 9/22/2012 5:03:57 PM)
show user profile  jareu
see where it says use real world map size? untick that.

He who says it cannot be done is interrupting the man doing it.

read 330 times
9/22/2012 7:18:12 PM (last edit: 9/22/2012 7:18:12 PM)
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