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Rubix Cube
show user profile  Knights
how would u rig and animate a triangle rubix cube

The new face of G8 Tri


read 747 times
6/4/2010 10:57:12 PM (last edit: 6/4/2010 11:03:52 PM)
show user profile  marktsang
doesnt look like you can - the triangles will need to be equilateral so that they can rotate and still fit, doesnt look like they are.

you would rig this the same a ordinary rubix cube - i used volume testing to see which row or column each segment is on and used link constraint to link them to follow that row/column
read 731 times
6/4/2010 11:16:11 PM (last edit: 6/4/2010 11:16:11 PM)
show user profile  horizon
Whats you talking about? Looks equilateral.
And if he made it as a 3 sided geosphere like i told him, it must be. :P


read 725 times
6/4/2010 11:58:15 PM (last edit: 6/4/2010 11:58:15 PM)
show user profile  killerbee2
try if it works the same as with a normal rubik's cube,
all parts with a mutual center point:
http://www.youtube.com/watch?v=qgf_iy38Q0w





read 710 times
6/5/2010 12:33:41 AM (last edit: 6/5/2010 12:33:41 AM)
show user profile  Knights
horizon i made it the way u told be and its perfect, im bout to try what killer bee told me and try to rig it somehow
The new face of G8 Tri


read 695 times
6/5/2010 3:12:12 AM (last edit: 6/5/2010 3:12:12 AM)
show user profile  horizon
Nice render too
The stupid cheap letters ruin it though


read 688 times
6/5/2010 4:04:25 AM (last edit: 6/5/2010 4:04:25 AM)
show user profile  Garp


Make sure that all the parts have their pivot in the same location than the circles and that they all have a tcb controller and you're good to go.




read 668 times
6/5/2010 8:36:37 AM (last edit: 6/5/2010 8:36:37 AM)
show user profile  parkerfamily
very impressive....
read 635 times
6/5/2010 6:19:20 PM (last edit: 6/5/2010 6:19:20 PM)
show user profile  horizon
Clever, Garp.
You could add an angle snap of 120 so it snaps where it should.

Will this work for animation? I mean will it remember all the rotations when you key it or will it just pick the closest path for each piece, since the pivots and axis change constantly etc


read 632 times
6/5/2010 6:29:01 PM (last edit: 6/5/2010 6:29:01 PM)
show user profile  Garp
All objects in the scene have their pivot at [0,0,0] and the moving parts have a TCB rotation controller, like in the video kb linked to. I made a couple of tries and they animated fine.

Yeah, snaping at 120° is the idea. I kept a small value hoping the rotation would show in the video, which it didn't since Jing seems to capture only 1 or 2 frames per second! My computer is dying...




read 625 times
6/5/2010 6:53:46 PM (last edit: 6/5/2010 6:53:46 PM)
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