Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

RPF odd Highlights
show user profile  carrrottt09
I am rendering RPFs from Max (2017) and importing into Adobe CC 2015. I am getting very odd behavior wherever there are strong highlights. It seems to be blown out Blue or Cyan. I have rendered with 16 and 32 floating point bit depth and neither helps. Rendering out .pngs or jpegs does not create this artifact.
I was wondering if anyone encountered this or had solutions? I have been looking online and have had little success.
Thanks in advance.
read 253 times
10/28/2016 6:36:31 PM (last edit: 10/28/2016 6:36:31 PM)
show user profile  carrrottt09
I've tried .exr and don't get the same issues... It seems to be from the unclamped color in my render. I'll look into clamping it down.

read 250 times
10/29/2016 12:09:22 AM (last edit: 10/29/2016 12:09:22 AM)
show user profile  carrrottt09
Found the solution.
In the subsurface scattering material there was a map adding to the Ambient / Extra Light. Once I removed that, the colors appear normal.

read 248 times
10/29/2016 12:13:08 AM (last edit: 10/29/2016 12:13:08 AM)
#Maxforums IRC
Open chat window


Support Maxforums.org