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rounded corners issue
Two part (basic) question here.
Could someone suggest how I can make these edges rounded at the corners and then extrudable as shown. So, a simple square with rounded corners. Tried using nurbs to do this as well but thats creating other issues.
The second part is, ideally the edges on the outside will be smoothed as if it was a square funnel extruding into the box. Ive applied a mesh smooth modifier to the model below but the results are a bit patchy. Does lofting an arc along that edge make sense? As above I can see how you might do it with nurbs but not polygons.
Any thoughts appreciated
read 643 times
4/9/2008 2:27:11 AM (last edit: 4/9/2008 2:27:11 AM)
chamfer the edgers in edit poly
or use mental ray round corners (image)
read 621 times
4/9/2008 3:33:36 AM (last edit: 4/9/2008 3:40:50 AM)
on max 2008 u have the option of adding segments to ur chamfers, thus making round corners... so spend a few grand and get max 2008 ;)
ms paint ftw :D
read 607 times
4/9/2008 3:49:06 AM (last edit: 4/9/2008 3:49:06 AM)
"so spend a few grand and get max 2008 ;)"
Or the MAX 9 Productivity Booster. I guess now I don't have to ask if that was kept in 2008...
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 576 times
4/9/2008 9:24:44 AM (last edit: 4/9/2008 9:24:44 AM)
Thanks for your feedback. No spare mulla floating around so Soontekk, thanks very much for modelling that up for me. Appreciate it. Ive tried champfering the edges but getting some strange results. Probably just need to fiddle with it a bit more. Will try the mental ray option as well.
read 542 times
4/9/2008 5:13:19 PM (last edit: 4/9/2008 5:16:06 PM)
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