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Rotation problem
show user profile  kirbyfan3948
I am working on a school project and I ran into some trouble. When I try to rotate some objects I've grouped together, it rotates the object for the entire animation I'm making. I am just wanting to make it turn as part of a move. The thing is, that is the only way I can rotate it the way I want; when I try rotating the grouped objects while in the autokey, it rotates in a very large circle. When I rotate it to the angle that I want then move the object to the position I want (still in the autokey mode), it messes all the previous frames up.

My teacher has no clue as to what I could do so I would like an explanation on what I could do, or why what I am trying won't work.
read 654 times
3/5/2009 8:14:37 PM (last edit: 3/5/2009 8:14:37 PM)
show user profile  markoid
Avoid groups when animating.
Ungroup, then...
Assuming there is one object in the group that you want to rotate around, 'select and link' (button) other objects to that object and the whole thing will roate around that object's pivot point.

read 645 times
3/5/2009 10:42:11 PM (last edit: 3/5/2009 10:42:11 PM)
show user profile  mrgrotey
Its not very clear what your problem is. If possible try downloading thejingproject (google it) and give us a video example (the software is very easy to use)

read 631 times
3/6/2009 1:55:40 AM (last edit: 3/6/2009 1:55:40 AM)
show user profile  kirbyfan3948
Avoid using groups when animating? Any particular reason why?

I am unable to get at my project right now so I can't get a video right now, so I'll try to describe it. I should be able to get a movie on monday though.

I'm making the intro/how to play portion of Kirby Super Star
starting at 3:47. Kirby is made of 5 separate objects; body, 2 feet, and 2 arms. The feet and arms are identical to one another so there are 3 different types of objects use.

The part I am having trouble with is at 4:12 in that youtube video, the part where kirby does a flip in the air. When I try to rotate kirby in 3DS max, it turns in place quite nicely centered in the middle of the group, but only if the autokey is turned off.
When I turn the Autokey on (to automatically make a key frame for animation) the group spins around in a circle with the radius centered far out from the actual group. (If the center of the group is at 0,0,0 on a graph, the kirby group would spin around 10,0,0)

I am very new at using this program, which is why I would like to know if what I am trying to do is impossible and why.

read 612 times
3/6/2009 2:45:05 PM (last edit: 3/6/2009 2:45:05 PM)
show user profile  Jollabollathan
"Avoid using groups when animating? Any particular reason why?"

Because you get problems like this? :P Either link the arms and legs to the body, or all of them to a Dummy. This is very basic rigging stuff, really, I'm guessing you didn't look through too many of the tutorials MAX ships with?

read 590 times
3/6/2009 8:06:59 PM (last edit: 3/6/2009 8:08:40 PM)
show user profile  kirbyfan3948
The school is the one who owns the licenses to the program and the teacher seems to know nothing about using it. I shall have to ask if he has any tutorials on Rigging (but he probably won't).
read 578 times
3/6/2009 10:05:18 PM (last edit: 3/6/2009 10:05:18 PM)
show user profile  Jollabollathan
As I said, it ships with tutorials. Press F1.

There are millions of very good ones on the internet, though. Google is your friend.

read 563 times
3/7/2009 6:35:11 AM (last edit: 3/7/2009 6:35:11 AM)
show user profile  advance-software
>Because you get problems like this?

Is this a bug ?

There is no reason why you shouldn't be able to animate something in a group.

If someone can create a simple example, we can pass it on to Autodesk.
read 561 times
3/7/2009 6:38:05 AM (last edit: 3/7/2009 6:38:05 AM)
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