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Rotation Animation Problem
show user profile  hanksr00tbeer
Hello everyone,

I'm currently working on a scene that requires I rotate an object 162000 degrees over 27000 frames (15 seconds). However, it seems extremely impractical for anyone to click and drag that far. I've been using the "auto key" option. I've tried both right-clicking the rotation button in the main tool bar and the value boxes beneath the animation time line, and manually entering 162000. However, both of these methods result in the program rounding down to a .002 degree rotation which, obviously, is not what I'm looking for. I've tried googling the problem, but have had trouble defining the problem in short enough terms to get decent results. Thus, I've come here to find anyone willing to help.

Thanks in advance.
read 548 times
4/19/2008 10:51:52 PM (last edit: 4/19/2008 10:51:52 PM)
show user profile  Kajico
create 1 instance of a rotation, and have it loop using the curve editor


(\/) (°,,,°) (\/) Woop woop woop!




read 542 times
4/19/2008 10:55:21 PM (last edit: 4/19/2008 10:55:21 PM)
show user profile  Dejitarujin
That is an odd problem. Normally, for such a situation (which I have encountered before), I would use the auto-key, go to the last frame, and type in the amount.

Although, if I recall correctly, there may have been a problem with it going to zero... so I may have had to tell it to add that much relatively instead of absolutely (use the boxes on the right when you right-click the button). In which case, it may show up as 0, but the actual amount should still be there.
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 538 times
4/19/2008 11:03:29 PM (last edit: 4/19/2008 11:03:29 PM)
show user profile  hanksr00tbeer
Thanks to you both. I figured out how to get it looping with the curve editor (just because I've never used it before and want to learn it), but how do you tell it when to stop?
read 534 times
4/19/2008 11:13:03 PM (last edit: 4/19/2008 11:14:54 PM)
show user profile  $$T-bone$$
loop it once, use "relative repeat" from the "out of range" option in the track view...bad thing is, there is no stopping it after that.
if you want it to stop, you may have to save scene as different name, and in the new scene, just render the single loop and edit these two scenes together in another app. of your choice such as After Effects or Premiere.
when played back, you'll never notice that they are 2 seperate scenes...if you edit it right.




read 507 times
4/20/2008 12:58:46 AM (last edit: 4/20/2008 12:58:46 AM)
show user profile  MrBurns
Why don't you just enter the 162000 value for the second key in the curve editor?

Or here's what you can do: create a dummy and move it to 0 on of the axis'. Wire the position of that axis to the desired rotation axis of your object and modify the value to X_Position * 360. Now if you move the dummy from 0 to 450, you'll get your 162000° rotation.
read 489 times
4/20/2008 5:27:25 AM (last edit: 4/20/2008 5:29:51 AM)
show user profile  hanksr00tbeer
Thanks everyone. I have it working.
read 471 times
4/20/2008 4:45:43 PM (last edit: 4/20/2008 4:45:43 PM)
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