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Rotating Bitmap image in Environment
show user profile  Speedy
I applied 360 Panorama sky image into environment, and slot.. now if I want to rotate image from range 0-360 how could I do it with bitmap setting?

NOTE: Bitmap image mapping coordinate was set in as environment not screen, cylindrical or etc

read 328 times
6/7/2010 9:27:25 PM (last edit: 6/7/2010 9:31:30 PM)
show user profile  markoid
Offset spinner?

read 310 times
6/8/2010 2:29:26 AM (last edit: 6/8/2010 2:29:26 AM)
show user profile  Speedy
I tried this, this doesn't work. So does that mean Max doesn't have a rotate spinner or feature for 360 panorama bitmaps??
read 297 times
6/8/2010 7:27:07 PM (last edit: 6/8/2010 7:27:07 PM)
show user profile  Dub.
what value did you set it to?

If you set it to a whole number like 5 or 50, nothing will happen because it is looping around perfectly. Set it to a number in the range 0.0-1.0

read 289 times
6/8/2010 9:54:18 PM (last edit: 6/8/2010 9:54:46 PM)
show user profile  Speedy
Ahh.. Now I see--- 0.0 to 1.0 on offset range... Thats it?? So small range? Hard to determine degree of rotation. I did was spinning from 0-360...Maybe I am so used to vrayHDRI map where it has rotation of degree from 0-360. Anyway... This really suck for bitmap rotation setting.

Thank you DUB.
read 278 times
6/9/2010 1:27:36 AM (last edit: 6/9/2010 1:29:01 AM)
show user profile  horizon
Because you can apply the bitmap to anything, so 0-1 makes sense in all situations, and degrees in some.

Or what Dub sad. Even though mine is more made up and his is more knowitall

read 269 times
6/9/2010 3:28:22 AM (last edit: 6/9/2010 5:40:42 AM)
show user profile  Dub.
hit control + n and type:


where x is your desired degrees.
Hit paste and you're done.

The reason it is 0-1 is because UV space is in the domain 0-1. All you're doing is supplying an offset for the UV lookups.

read 265 times
6/9/2010 3:54:16 AM (last edit: 6/9/2010 3:54:16 AM)
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