Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Rotating Bitmap image in Environment
show user profile  Speedy
I applied 360 Panorama sky image into environment, and slot.. now if I want to rotate image from range 0-360 how could I do it with bitmap setting?

NOTE: Bitmap image mapping coordinate was set in as environment not screen, cylindrical or etc


read 328 times
6/7/2010 9:27:25 PM (last edit: 6/7/2010 9:31:30 PM)
show user profile  markoid
Offset spinner?



read 310 times
6/8/2010 2:29:26 AM (last edit: 6/8/2010 2:29:26 AM)
show user profile  Speedy
I tried this, this doesn't work. So does that mean Max doesn't have a rotate spinner or feature for 360 panorama bitmaps??
read 297 times
6/8/2010 7:27:07 PM (last edit: 6/8/2010 7:27:07 PM)
show user profile  Dub.
what value did you set it to?

If you set it to a whole number like 5 or 50, nothing will happen because it is looping around perfectly. Set it to a number in the range 0.0-1.0


read 289 times
6/8/2010 9:54:18 PM (last edit: 6/8/2010 9:54:46 PM)
show user profile  Speedy
Ahh.. Now I see--- 0.0 to 1.0 on offset range... Thats it?? So small range? Hard to determine degree of rotation. I did was spinning from 0-360...Maybe I am so used to vrayHDRI map where it has rotation of degree from 0-360. Anyway... This really suck for bitmap rotation setting.

Thank you DUB.
read 278 times
6/9/2010 1:27:36 AM (last edit: 6/9/2010 1:29:01 AM)
show user profile  horizon
Because you can apply the bitmap to anything, so 0-1 makes sense in all situations, and degrees in some.

Or what Dub sad. Even though mine is more made up and his is more knowitall


read 269 times
6/9/2010 3:28:22 AM (last edit: 6/9/2010 5:40:42 AM)
show user profile  Dub.
hit control + n and type:

x/360.0

where x is your desired degrees.
Hit paste and you're done.

The reason it is 0-1 is because UV space is in the domain 0-1. All you're doing is supplying an offset for the UV lookups.


read 265 times
6/9/2010 3:54:16 AM (last edit: 6/9/2010 3:54:16 AM)
#Maxforums IRC
Open chat window


Support Maxforums.org