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Rotate multiple objects around local pivot, orientation constraint, blah blah bah.
show user profile  FX
I'm trying to get all these little cogs to be controlled by one little cog, rotating on their Z axis...

but when i add an orientation constraint they all align to whatever I select as the controller..

how do I make them not do that ? :)

I need them to stay right where they are , but be constrained & all rotate when I rotate one, preferably with an offset on the rotating, so they all rotate at slightly different speeds.

I've had a drink so this may not be possible :/ there a plugin ?...hic :)

read 439 times
8/16/2015 11:12:24 PM (last edit: 8/16/2015 11:13:44 PM)
show user profile  digs
you could do it with surface or attachment constraint (all the slave cogs to the sphere) and wire their z rots to a master (adding in your rotation offsets in the expression)
read 434 times
8/16/2015 11:31:42 PM (last edit: 8/16/2015 11:36:34 PM)
show user profile  FX
The spheres just an example, it wont be there, I need to be able to control all with one.

read 427 times
8/16/2015 11:35:47 PM (last edit: 8/16/2015 11:40:25 PM)
show user profile  digs
looks like attachment constraint is the better option, as you can rotate the sphere and the little cogs will follow

oh ha i caught the vid : P

read 422 times
8/16/2015 11:38:06 PM (last edit: 8/16/2015 11:38:43 PM)
show user profile  FX
what vid ? :)

"rotation offsets in the expression"

should i know what this is ?

what expression, surprise?...anger ?..confusion ?
read 418 times
8/16/2015 11:40:45 PM (last edit: 8/16/2015 11:42:42 PM)
show user profile  FX
I think it's a bug :/

read 409 times
8/16/2015 11:45:09 PM (last edit: 8/16/2015 11:45:09 PM)
show user profile  digs
in wire params dialog you will connect rotation z of master to rotation z of slave, and then you can just do something like (Z_Rotation * 1.1) for littleCog_a and (Z_Rotation * 2) for littleCog_b etc etc
read 406 times
8/16/2015 11:47:48 PM (last edit: 8/17/2015 12:15:06 AM)
show user profile  digs

Unable to display content. Adobe Flash is required.

read 395 times
8/17/2015 12:08:04 AM (last edit: 8/17/2015 12:26:08 AM)
show user profile  FX
Yeah that's what I've been trying to do for the last hour....I get this...

read 390 times
8/17/2015 12:18:38 AM (last edit: 8/17/2015 12:18:38 AM)
show user profile  FX
I used object paint to place the objects, seems to have munged the pivots, just tried it with two cylinders on it works fine.
read 381 times
8/17/2015 12:27:16 AM (last edit: 8/17/2015 12:27:16 AM)
show user profile  digs
maybe start fresh? It looks as if there's a connection happening with the x rot as well. I assume that they are clones of one another.. maybe rotation got jacked somewhere along the way? best bet is maybe freeze transforms, then do the attaching and wiring

** cool
read 380 times
8/17/2015 12:30:10 AM (last edit: 8/17/2015 12:30:34 AM)
show user profile  FX
Ok, thanks for you patience digs, learning over the web is fucking frustrating, these can't be restrained to a surface, need to be independent, issue is this:

after rotating the second cylinder i need it to still rotate on it's local Z, I'm just going to get on with the model and worry about rotating it later.
read 374 times
8/17/2015 12:44:00 AM (last edit: 8/17/2015 12:44:00 AM)
show user profile  FX
I'm making this btw:

so the heads need to rotate as well as the a weathervane.
read 370 times
8/17/2015 12:50:41 AM (last edit: 8/17/2015 12:50:56 AM)
show user profile  digs
oh cool project. in that case, each flower piece can have its own controller (which you can do whatever with) - so basically parent the flower to a controller, freeze transforms, then wire in the z

Unable to display content. Adobe Flash is required.

*edit - after you make one flower + control, duplicate them both a bunch of times and all you'll have to do is re-wire z to the master, adding in your offsets (updated jing)
read 366 times
8/17/2015 12:59:36 AM (last edit: 8/17/2015 1:13:26 AM)
show user profile  FX
Haha, , superb digs, even with a hangover I can follow that, thanks again...

btw you do realise, if that was on Digital Tutors it would be 3 hours long :)

...I wish all tutorials would cut to the chase like irrelevant waffle, just point and click.

...apologies for my nub-ness, I've been overdoing things recently...need to take more breaks. :/
read 336 times
8/17/2015 1:23:31 PM (last edit: 8/17/2015 1:23:31 PM)
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