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Rolling Doors, Path deform
show user profile  FX
Hey guys, anyone know why this might be happening ?

Path deform is stretching the door on the curve.


read 476 times
11/13/2014 6:49:56 AM (last edit: 11/13/2014 6:51:46 AM)
show user profile  FX
reset X-form fixed it.
read 470 times
11/13/2014 7:00:58 AM (last edit: 11/13/2014 7:00:58 AM)
show user profile  herfst1
Good that reset xform worked... but I'd go about it differently and use dummy's and constraints.

Path constrain a dummy to the spline and align a rollerdoor segment to it (plus link constrain). Now shift drag the dummy along the spline and make the segment lookat it (note your rollerdoor could flip, in that case fix it's world space alignment, DON'T click "keep original offset") Now duplicate that process for the rest of the segments.

Note: there could be an easier way to achieve this but I'm all about dummy's and constraints.

[edit] here's a poc vid:

read 426 times
11/14/2014 6:20:06 AM (last edit: 11/14/2014 6:41:37 AM)
show user profile  FX
cheers herfst1, yeah I was going to ask for better ways to do it , my brain isn't firing too well recently, very tired.
Will give your shot a go, path deform's a quirky quick fix, it was the first method I found on Google, much prefer to reproduce the movement accurately.
read 417 times
11/14/2014 11:14:57 AM (last edit: 11/14/2014 11:14:57 AM)
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