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Road intersection - Curb geometry
show user profile  topofsteel
I'm modeling an intersection. The roads are created from loft objects. I'm struggling with the best way to model the intersection and the curb. Tutorials I have found assume you have a prefect radius. And I want the intersection modeling to include the crosswalk. The image is where I was at when I thought I better look for a better way. Suggestions, thanks.

read 545 times
7/29/2015 1:28:01 PM (last edit: 7/29/2015 1:28:01 PM)
show user profile  herfst1
Just weld the triangles together. Turbosmooth or not, if it's a flat surface it'll render out fine.
read 538 times
7/29/2015 1:39:48 PM (last edit: 7/29/2015 1:39:48 PM)
show user profile  donvella
Select the outer edges of your road and create shape. Sweep ur curb profile. Allows u to update it later when the planners change their roads

read 500 times
7/29/2015 11:45:24 PM (last edit: 7/29/2015 11:45:24 PM)
show user profile  FX
Railclone ?

...or make your own with MCG.

read 496 times
7/29/2015 11:49:49 PM (last edit: 7/29/2015 11:49:49 PM)
show user profile  topofsteel

Using shapes seemed like the best way, the way I was doing it I would have had a lot of vertices to modify.

So I've created a shape from the end of each road, removed the center portion leaving only the curb and sidewalk. I did have to relocate the pivot to the ends of each shape. My thought was to use lofts and a shape on each end of the loft so the corner would line up perfectly with each road. But the resulting loft is mangled because of the shape orientation. Way beyond using Shift Select on the shape.

How do I re-orient the shapes so the loft cleanly connects the two roads? Thanks.
read 474 times
7/31/2015 2:58:17 PM (last edit: 7/31/2015 2:58:17 PM)
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