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Rnd platform feedback question
show user profile  killerbee2
Hi, I'm currently playing with the idea of creating a site wich will contain specific RND cases,
aimed at intermediate max users, containing source files of examples and indepth information about the techniques.

The reason why I wanna do this is first of all I believe there are tons of tutorials out there that take you from A to B without really explaining what you are doing so in the end the learning range is only A to B. What I want to achieve is a full understanding of certain tools that will give the user a broader perspective on the tools their using giving them handles to go beyond B.

Secondly I want to aim at more experienced users that don't have the time to go full monty on researching certain tools, giving them specific examples of using certain tools in a workflow and visually showing what certain parameters of a tool do.

The range of programs will be the primary tools I use, varying from max, realflow, fumefx, pflow, pflow toolboxes and aftereffects.

This will be due the amount of time that has to be put into this a paid service.

Now, questions to you

1. good idea or not and would you be interested in such thing
2. subscription based payment or dvd releases
3. thoughts about it


tnx for your time




read 1498 times
2/21/2011 1:10:23 AM (last edit: 2/21/2011 1:11:56 AM)
show user profile  Bolteon
myself and a few friends have been tossing around the idea of what would be a digital 3dsmax university...


start with one program and build out from there.

-Marko Mandaric



read 1468 times
2/21/2011 7:54:05 AM (last edit: 2/21/2011 7:54:05 AM)
show user profile  killerbee2
obviously not too much enthousiasm about it,

maybe a little teasing might help.
A case I'm working on is inflateable objects and everything you need to know about them...






read 1446 times
2/22/2011 1:20:59 AM (last edit: 2/23/2011 2:46:03 AM)
show user profile  BishBashRoss
I'm interested, assuming it was affordable. I would also prefer DVD releases (or downloads) on individual subjects than a subscription model.





read 1442 times
2/22/2011 1:27:43 AM (last edit: 2/22/2011 1:27:43 AM)
show user profile  killerbee2
thanks bishbashross.

Obviously I'll try to keep it as affordeable as possible.
What would be the main reason you want a dvd ?

update:
The interface of it all will be a visual interactive experience, giving the user faster access to specific information rather then watching an hour of someone talking indyglish about what he's doing on the screen or having to go through 12 pages of text & screenshots.


read 1436 times
2/22/2011 1:39:46 AM (last edit: 2/22/2011 1:39:46 AM)
show user profile  Nik Clark
I'd rather have downloads as individual purchases.

Your inflated thingies look great, and loving the filenames ;)



read 1429 times
2/22/2011 1:55:40 AM (last edit: 2/22/2011 1:55:40 AM)
show user profile  Dave
Surprised this hasn't gotten more replies... I like the idea (and you'd certainly be a good man to drive it) but don't have much to say.

Subscription or DVD... I guess so long as the customer gets to learn on their own time, then it doesn't matter so much. You can of course offer Subscription AND DVD (say, at the end of a particular "module"... subscription people can opt to get the DVD discounted/free... passers-by pay full price for it, in turn marketing yourself more and hopefully getting more people on the subscription)

Just a thought... I'm not a business man!

"I flew over Egypt once"

read 1426 times
2/22/2011 1:57:06 AM (last edit: 2/22/2011 1:57:06 AM)
show user profile  Dub.
I'd only be interested if there was some form of text/image alternative to video.

There is nothing worse than wanting to know something and knowing it is somewhere inside a 45 min video of some heavybreathing slow mousemoving person explaining in excruciating detail what a polygon is.

stuff like this is invaluable.
http://limjeff.wordpress.com/2010/02/23/fumefx-cubic-interpolation/

Long boring videos are not.




read 1424 times
2/22/2011 2:01:27 AM (last edit: 2/22/2011 2:01:27 AM)
show user profile  killerbee2
that's a good example dub, that's about the direction I wanna go

a basic schematic representation of the interface would be :



So if you just want to see some examples or get creative input you click on them, all content will be available as sourcefiles to download.

As far as highlighted parameters, in most workflows there are only a few parameters that give significant changes so only those will be highlighted with examples with visual representation

FAQ's I will try to cover as much as possible upfront and through user feedback i'll update them regulary. So let's say about the blowjob case someone asks like "I got a logo with seperate elements in it and I only want the outer pieces to inflate but still interact with the centerpieces, how do I do that ?" Then as I think that might be a valid question and possibly helpfull to others, I'll cover it either with an example or explain it visually.
As time goes by most valid questions would be answered.

Questions like I just got a copy of max and my cube wont inflate will be ignored.




read 1421 times
2/22/2011 2:34:44 AM (last edit: 2/22/2011 2:42:45 AM)
show user profile  Manolo
Very interested here, kb. Downloadable modules. Don't take long to do it!

Cheers,

Manolo
read 1407 times
2/22/2011 3:37:29 AM (last edit: 2/22/2011 3:37:29 AM)
show user profile  Jock
Its certainly something i'd be interested in, but probably only as one off payments for specific topics rather than a subscription. Main reason is so that I dont end up paying for tutorials I've got no interest in. Id rather pay for the specific ones which are relevent.

I think it has the potential to be extremely helpful and looking forward to it.
read 1395 times
2/22/2011 9:21:13 AM (last edit: 2/22/2011 9:21:13 AM)
show user profile  advance-software
When you said your office midget was performing bjs I thought you were being crude.

How wrong I was.

Looks cool - export of animated inflate/deflate point clouds could be used by a real-time engine.

Would be fun to experiment when I get some time.

Inflatable real-time 3D bumpy shiny logos ftw.
read 1375 times
2/22/2011 2:43:51 PM (last edit: 2/22/2011 2:50:32 PM)
show user profile  Dr. Jim
aH.....been offline this weekend!

KB - you would know I think its a great idea,.....certain techniques, that arent used much....or certain apps I might use once or twice a year often require a substantal 'refresher'.... Having an example workflow, nicely done would go a long way towards helping!

I do want you to understand though, that this offering will not replace me calling on you directly for immediate help on whatever I need as you are my answer-bitch.


read 1355 times
2/22/2011 3:15:00 PM (last edit: 2/22/2011 3:15:00 PM)
show user profile  killerbee2
hey AS, realtime is fun but it's not really an aim for this since most of it will simply be to heavy to compute realtime or wont even be possible. Inflating is a more simple case to start with.

Once we get to a logo inflating, bursting and tearing apart by the pressure of water inside, water turning into oil, oil going into flames and forming another logo I'd like to see you do that in realtime. :)




read 1352 times
2/22/2011 3:18:04 PM (last edit: 2/22/2011 3:18:04 PM)
show user profile  Nik Clark
I think those renders, and your technique look awesome. I hope I can justify getting them, as I'd really love to learn this.





read 1350 times
2/22/2011 3:21:36 PM (last edit: 2/22/2011 3:21:36 PM)
 
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