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rings
show user profile  StatutoryTrOY
i know the shadows don't look real but i only figured that out after the 30 minute render, but i'm re-rendering it now.

i was surprised i would get anything close to a diamond looking material with 3ds max 8 (which lacks the arch and design material)
read 2363 times
2/3/2011 10:31:41 PM (last edit: 2/3/2011 10:32:09 PM)
show user profile  horizon
That took 30 minutes? You've got some serious flaws in your scene optimization skills. Or pentium II.
Maybe post the render settings so someone can spot obvious things (I assume you use mentalray)

The model seems fine, but everything else needs tons of work.
Start with the gold material, get some references, maybe a gold mat tutorial.
Then on to some glass/diamond or generally refractive materials, that looks nothing like a diamond.

And don't use the lack of preset material as an excuse, I'd even say don't use them before you know how to get what you need from the standard materials.



read 2348 times
2/3/2011 10:46:59 PM (last edit: 2/3/2011 10:47:51 PM)
show user profile  mrgrotey
The lack of arch design material bares nothing on the lack of quality with the image, its your inexperience and nothing else. You can still use hdri reflections in max 8 you can still use raytrace materials, you can still use mental ray lights, global illumination, depth of field, caustics .etc .etc all these things will improve your image. and 30mins is a ridiculously slow time for a simple render like that.

harsh comments, yes, but true and helpful at the same time ;)

This was done in 3DS Max 7 and took a minute or two to render for my gold material tut. its not perfect by any means but a good start for you

here's the tutorial http://www.maxforums.org/thread.aspx?tid=454316




and here's a tutorial on hdri reflections...
http://www.the123d.com/tutorial/general/hdri.shtml





read 2336 times
2/3/2011 11:22:05 PM (last edit: 2/3/2011 11:26:14 PM)
show user profile  Joey Parker Jr.
I did some renders with diamonds and the render times were VERY VERY long.
All those little facets bouncing around light take forever.
It's not the gold material that takes up render time but the glass/diamonds.
So unless you've rendered them maybe you shouldn't jump on someone when you don't what you're talking about.

 photo 2012-sig_small3_zpsbd114b69.png

read 2320 times
2/3/2011 11:40:48 PM (last edit: 2/3/2011 11:40:48 PM)
show user profile  StatutoryTrOY
raytraced refraction's do take a long time. i was actually feeling like my gold material was looking kind of good, then i took a look a grotey's and i was like: nope not even close.
read 2313 times
2/3/2011 11:47:29 PM (last edit: 2/3/2011 11:49:17 PM)
show user profile  horizon
Joey, you think if you recreated the exact scene he has, it would take the same time as the one you posted?

Diamonds are take forever to render, but not-even-close diamonds shouldn't. That was my point


read 2307 times
2/3/2011 11:52:34 PM (last edit: 2/3/2011 11:53:17 PM)
show user profile  StatutoryTrOY
my pc has a slow processor
read 2303 times
2/3/2011 11:55:09 PM (last edit: 2/3/2011 11:55:09 PM)
show user profile  Joey Parker Jr.
Follow grotey's tutorial and it might improve the look of everything including the diamonds.
I found I had to blast them with a direct spotlight

h - I don't know if not-even-close diamonds take less time. They might take longer! He actually has more facets in his and that alone could add to the time.
 photo 2012-sig_small3_zpsbd114b69.png

read 2284 times
2/4/2011 12:47:55 AM (last edit: 2/4/2011 12:47:55 AM)
show user profile  horizon
More of something that adds to render time without the benefit seems like optimization issue to me :P


read 2281 times
2/4/2011 12:52:08 AM (last edit: 2/4/2011 12:52:59 AM)
show user profile  StatutoryTrOY
thanks guys for all the help, especially the gold material tutorial, it definitely improved the realism of the scene, i'll post later with my progress
read 2273 times
2/4/2011 1:45:59 AM (last edit: 2/4/2011 1:45:59 AM)
show user profile  AceTrainerKayden
hi were can i find a tutorial on how to make realistic rubies?
read 2159 times
2/26/2011 2:05:00 PM (last edit: 2/26/2011 2:05:00 PM)
show user profile  Nik Clark
Raytraced material, matching the color and IOR of a real one (pink to blood-red, 1.763)
http://en.wikipedia.org/wiki/Ruby

For the "cut", of the diamond, look here.
http://www.3dlapidary.com/HTML/Models.htm

Tens of models of gems.






read 2139 times
2/26/2011 4:03:22 PM (last edit: 2/26/2011 4:08:58 PM)
show user profile  AceTrainerKayden
@ Nik Clark thanks but i like to make my designs from scratch
read 2087 times
2/26/2011 8:06:16 PM (last edit: 2/26/2011 8:06:16 PM)
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