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Rigging the eyes to the head?
show user profile  avionz
Hi all,

I've made a character model and am in the process of rigging it to a biped. The problem is that the eyes do not stick to the head once the physique modifier and bip file has been applied to the mesh.

The eyes(and eyelids) are not physically connected to the head as I want the eyes to open/rotate. I have however, [b]linked[/b] them to the mesh.

Without the physique modifier, the eyes move with the model, no problem. It is once the biped has a bip file applied to it, the eyes no longer stick with the head.

Does anyone have any ideas on how to fix this?

Cheers! :)
read 505 times
4/17/2008 11:51:02 AM (last edit: 4/17/2008 11:51:02 AM)
show user profile  mattymoose
link the eyes to the bones (the biped's head bone)...not to the skinned mesh. Also the correct html tag is "<"

read 494 times
4/17/2008 11:57:32 AM (last edit: 4/17/2008 11:57:32 AM)
show user profile  avionz
Thank you matty, that worked a treat :)
read 489 times
4/17/2008 12:05:21 PM (last edit: 4/17/2008 12:05:21 PM)
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