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rigging/animate quadruped
show user profile  mkultral25
does anyone know of a good tutorial on how to rig a quadruped and then animate it? ive seen a few run cycles but thus far it has been a difficult search.
read 3519 times
1/16/2009 11:41:19 PM (last edit: 1/16/2009 11:41:19 PM)
show user profile  stubbe
Biped could be modified into quadruped. I read it in the CS help file back then. I haven't used biped for such a long time.

Hope that helps
read 3498 times
1/17/2009 8:05:42 AM (last edit: 1/17/2009 8:05:42 AM)
show user profile  Duders
I still haven't done rigging, but as for animating, the survivors guide is always a good start:
willdudley.co.uk

read 3492 times
1/17/2009 8:10:23 AM (last edit: 1/17/2009 8:11:54 AM)
show user profile  mkultral25
thanx for the picture of the walk cycle, im sure it will help. but bipeds are hard to manage. ive seen a tutorial of a quadruped using a biped but it did not deliver the effect that i wanted. im looking for bones in particular. unless you know of a better biped tutorial for it. the one i found came with max but it doesnt help me that much
read 3478 times
1/17/2009 12:04:14 PM (last edit: 1/17/2009 12:04:14 PM)
show user profile  markoid
This a really effective rig at first glance, you might be able to adapt it. It's done with splines and objects used as bones, not your classic bones setup. http://www.geocities.com/nette_pictures/Wolf2f.zip




read 3461 times
1/17/2009 10:43:03 PM (last edit: 1/17/2009 10:43:03 PM)
show user profile  donvella
If you have max 2009 the biped can be turned into a quadruped by using the 'hands as feet' function.

http://nexgenviz.blogspot.com/2008/02/3ds-max-2009-new-features-biped.html





read 3452 times
1/18/2009 2:49:06 AM (last edit: 1/18/2009 2:49:20 AM)
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