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Rigging a bow with bones
I'm currently following this tutorial
and the mesh of my bow don't seem to be following the bone structure and I don't understand why. Here is a screenshot:
If you need the max file to help you better understand my problem let me know. I'm a newbie in 3ds so please let me know if you need any additional info.
read 490 times
10/28/2014 10:21:14 PM (last edit: 10/28/2014 10:21:14 PM)
Your photo doesn't tell me a whole lot. Nice owl though. Post up a photo of your viewport or a photo that properly shows the issue.
read 427 times
10/30/2014 10:42:46 PM (last edit: 10/30/2014 10:42:46 PM)
Sorry about that! :D Here is the screenshot :
! :D ImageShack is not what it used to be!
read 418 times
10/31/2014 10:17:57 AM (last edit: 10/31/2014 10:18:35 AM)
So we don't have to click on links...
 dammit, redundant post. Cheers, Scotland Dave. :(
read 416 times
10/31/2014 10:29:00 AM (last edit: 10/31/2014 10:33:15 AM)
Embed your images in the post in future it just makes it easier for everybody - find the image url and simply paste it into your post ( without any img tags or anything ) and it`ll appear on the page.
As to your question - it looks as if your weighting has went wrong. I would suggest going over the tutorial again step by step. It can be fidgety doing weighting but once you know the process it`s pretty easy..
Nice tutorial btw i never read through it but looks interesting.
 Sorry Herfst! :)
read 416 times
10/31/2014 10:30:16 AM (last edit: 10/31/2014 10:52:50 AM)
Ok so I reseted all the weight to 0 but I noticed my bones are not moving the way I want them to move :
The first bone near the handle shouldn't move at all since the handle is rigid and then when I pull the string bone on the X axis all the bones line up instead of 'curving'. Is that something I could fix painting weight or do I have to setup my bones first?
read 408 times
10/31/2014 12:12:08 PM (last edit: 10/31/2014 12:13:59 PM)
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