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show user profile  3joez
I want to get good at rigging. I'm at a very basic level and been fiddling with biped and skin modifier. I know some of you are very good at it and maybe you can point me to some really good tutorial. I would like to know if, as a standard, you create skeletons with bones or biped or cat. And after that, I'm still preferring skin over phisique. So, what are the standards, out there?

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11/3/2014 8:52:28 PM (last edit: 11/3/2014 8:52:28 PM)
show user profile  Mr_Stabby
I only ever use biped if I need to get a humanoid size or a pose reference for making proper sized furniture or doorways or whatever.

Bones or CAT.. I'm rather torn between the two.

CAT offers easier animation management, easier setup and better compatibility with the various other autodesk doodads
Bones can do more and better automation, the catch is that you have to make everything yourself.

Overall I feel that if you want to shave off a couple days off the character creation process(which is about how long it takes to set up a fancy bone rig) or don't need a great deal of automation (like when working with mocap) then go with CAT, otherwise bones still win.

Also, yea don't bother with physique, its a dead end.

Don't remember what tutorials I followed, was way too long ago. I've been a long time fan the help files though.

read 478 times
11/4/2014 3:25:15 AM (last edit: 11/4/2014 3:32:59 AM)
show user profile  herfst1
I got the CG Academy DVD's, which are done by Paul Neale, who is a champ. You can find them on youtube BUT it's a pain in the arse finding each one in order (as they're split up into 10 minute segements).

What you could do is try work through them and whenever you have a query just ask it in this thread and I'll try and help.

P.S. I prefer making custom rigs from bones. Else, if there's a quick time frame I'll go for CAT, particularly if I have to animate a walk cycle.
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11/4/2014 3:32:14 AM (last edit: 11/4/2014 3:32:14 AM)
show user profile  sheheryar_noor
herfst :O Paul Neale have worked for CG Academy? There are Paul Neale rigging and animation dvds?
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11/4/2014 9:32:57 AM (last edit: 11/4/2014 9:32:57 AM)
show user profile  herfst1
Assuming that's not a rhetorical question... yeah, just youtube "CG Academy rigging tutorial."
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11/4/2014 10:18:17 AM (last edit: 11/4/2014 10:18:17 AM)
show user profile  sheheryar_noor
Thank you :) i been searching for Paul Neale tutorials :)
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11/4/2014 10:50:50 AM (last edit: 11/4/2014 10:50:50 AM)
show user profile  3joez
Thanks, keep in touch.

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11/4/2014 2:02:59 PM (last edit: 11/4/2014 2:02:59 PM)
show user profile  Dave
I used to just make my own bones, but ever since CAT became not entirely buggy as all hell then that's basically what I rely on 100% of the time.

Layers... oh god I can't live without layers, and all the goodness that comes with it. All fully compatible with exporting to games engines, basically "whatever you see in the viewport now is whatever you'll get when you export"

I'm pretty sure biped has exporting and importing of animation data, but whenever I think of biped I do a little sick in my mouth. Fortunately CAT also allows you to easily export and import animation data, also pose files which are amaaaaazing if you plan in advance.

I've never been fond of the CAT Motion stuff, their presets are just horrible, and everything I've ever tried to customise just hasn't been very good at all. Handy for prototypes or if the boss is nagging you for a run cycle to be in game within 10 minutes, but other than that... I'd stay clear.

A lot of people run into issues when it comes to trying to customise their CAT rigs, with link constraints, look-at stuff or whatever... it is a little strange, and the short answer is "Yes, you can do whatever you want"... but the not-short answer boils down to "But you can't do it the way you'd usually do it"

I know Paul Neale is pretty anti-CAT, which makes sense from a business standpoint, but I do respect the guy a lot and there is absolutely a lot to learn by doing things yourselves... but, to me, CAT is like the "Oh shit I need something quick" solution as well as the "Okay, I need something solid"... the latter just takes some time and patience to learn.

"I flew over Egypt once"

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11/5/2014 1:29:18 AM (last edit: 11/5/2014 1:29:18 AM)
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