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Maxunderground news unavailable

HOW TO - get rid of Edit poly floating menu in max 2011
show user profile  Vivifyer
This thing annoys the hell out of me, and has done since moving to 2011..

to get rid of this annoing menu just replace
EditPolyMod.dlm and EPoly.dlo in the \3ds Max 2011\stdplugs folder with attached (it`s from max 2010)
don`t forget to make a backup files first

the EditPolyMod.dlm and EPoly.dlo files are here. -

Vivifyer - Lastpixel

read 1461 times
2/28/2011 2:50:10 AM (last edit: 2/28/2011 2:50:10 AM)
show user profile  Vivifyer
evidently it dosnt annoy anyone as much as it does me lol?

Vivifyer - Lastpixel

read 1443 times
2/28/2011 7:52:32 AM (last edit: 2/28/2011 7:52:32 AM)
show user profile  Sir_Manfred
I've learned to live with it.

Visit my Portfolio

read 1440 times
2/28/2011 8:53:04 AM (last edit: 2/28/2011 8:53:04 AM)
show user profile  Nik Clark
It's not perfect, but it's going to stay, and it's being redesigned, according to the recent webinar.

I've forced myself to get used to it. At the moment, it is a bit of a pain. You can't even use TAB to cycle between the fields to type in values.

read 1435 times
2/28/2011 9:41:12 AM (last edit: 2/28/2011 9:41:12 AM)
show user profile  Vivifyer
I just dont get it, that the redesign involves making things slower and more cumbersome.

Often the box will float right over the top of my selected vert.. i cannot even see the results!

then you cannot type a number, hit enter, and quickly type another number if its not what you where after, it deselects the dialogue area, so you have to re click it every single time.. THIS IS NOT DESIGN INNOVATION.. its fucking shit up, and making me loath max. urrg want to back hand the guy implimenting this stuff, and say don't fix what is not broken.. just make it use all cores in the view-port, or use the gpu to help render the view-port faster.. fuck sake is it so hard?!
Vivifyer - Lastpixel

read 1428 times
2/28/2011 10:01:58 AM (last edit: 2/28/2011 10:01:58 AM)
show user profile  Nik Clark
Yup. Autodesk admitted that they aren't ideal, and they are currently redesigning them.

>>fuck sake is it so hard?!

To be fair, they are giving Max it's largest overhaul ever at the moment, and in a few years, Max will be quite different to what we know now. They do know that the current solution isn't ideal.

There are ways of telling Autodesk this via the feedback forms on the Autodesk site. The more people that complain about a feature, the more likely it is to get fixed!

read 1426 times
2/28/2011 10:30:40 AM (last edit: 2/28/2011 10:30:40 AM)
show user profile  Dave
I'm STILL not on 2011 yet, but I thought you could move those floaters to wherever you wanted on screen? I've certainly seen it done in some random demo vid for the product.

"I flew over Egypt once"

read 1412 times
2/28/2011 2:33:32 PM (last edit: 2/28/2011 2:33:32 PM)
show user profile  Nik Clark
You can drag them to move them.

read 1408 times
2/28/2011 2:34:49 PM (last edit: 2/28/2011 2:34:49 PM)
show user profile  9krausec
Umm.. Move back to 3ds 09?

- Portfolio-

read 1400 times
2/28/2011 4:38:44 PM (last edit: 2/28/2011 4:38:44 PM)
show user profile  Vivifyer
lol move back to 2009? not an option, since i work in a studio with others, and the entire pipeline is for 2011 :P
Vivifyer - Lastpixel

read 1377 times
3/1/2011 7:47:33 AM (last edit: 3/1/2011 7:47:33 AM)
show user profile  Nik Clark
Personally, I'd really struggle going back to 2009. Max 2011 is great.

read 1368 times
3/1/2011 9:10:43 AM (last edit: 3/1/2011 9:10:43 AM)
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