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Reversing camera for a car
show user profile  querymaster
Howdy all,

I am working on a concept car in Max which has one of those reversing cameras replacing the standard rear view mirror. I would be looking at animating this car driving through traffic and would need to have a live feed from the rear camera view displayed on a screen thats in the dash.

Is there any way of doing this with a texture map that works off camera views or something else.

Thanks in advance,

read 558 times
8/26/2009 11:06:45 PM (last edit: 8/26/2009 11:06:45 PM)
show user profile  albongino
I'd place a camera exactly where you want the rear camera to be, render the animated car with traffic etc. from that camera's POV and save the video. then apply the video file as a bitmap to the screen of your car and see it play as you re-render everything from the inside camera.

read 555 times
8/26/2009 11:10:59 PM (last edit: 8/26/2009 11:10:59 PM)
show user profile  querymaster
Thanks for the reply albongino

That would work well. Why didn't I think of that? I must be a little slow today.

Will post images in finished section when done.
read 537 times
8/27/2009 1:50:57 AM (last edit: 8/27/2009 1:50:57 AM)
show user profile  BrainSplitter
Instead of making a new thread, figured I'd just ask it here;

Is there any way to do what Query Master was enquiring about, without doing multiple renders, so to speak? A scene I'm working on uses quite a few cameras, and I'd like to save on both .tga's floating around (I'm an organization freak) as well as hassle of having to do seperate renders for each camera after each adjustment.

I figured there might be a way to do it via Raytracing from a Camera's output or something, but I'unno.

I understand this'd probably hike up render times in general, but I can deal with that.
read 379 times
2/25/2010 2:38:48 PM (last edit: 2/25/2010 2:38:48 PM)
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