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Reverse-engineering material ID's
show user profile  herfst1
Think it's impossible but I'll ask anyway...

Say you've got a multimap with it's material slots predefined it's easy to select a piece of your model and assign the material slot to it. But is there a way to also change your poly's material ID to that slot's number automatically?

Reason I ask is I assigned the wrong ID's and had to change them. Wouldn't normally be a difficult task but I was/am running on about 2 hours sleep and I kept on forgetting to change the id, so when I switched materials from the shiny one to a standard grey (so I could see what I was doing) and then switched back again I'd lose some of my work (and only find out later, you know, 2 hours sleep and all).
read 305 times
5/31/2013 2:50:02 PM (last edit: 5/31/2013 2:50:02 PM)
show user profile  Nik Clark
I don't think Maxscript has access to the selected submat slot. I will have a look tonight.



read 284 times
5/31/2013 4:05:43 PM (last edit: 5/31/2013 4:05:43 PM)
show user profile  herfst1
Ah, maxscript: the absolute last resort for me, and the thing I always forget about. Don't worry Nik, I can have a browse.
read 257 times
6/1/2013 2:29:05 AM (last edit: 6/1/2013 2:29:05 AM)
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