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Retrofitted the nebula effect for smoke....
Found a way to get a pseudo-volumetric dust/cloud render effect retrofitting my prior nebula approach.
First is this...default light, nothing else. Rendertime: 1:51
Next I added a direct spotlight, with raytraced shadows. Rendertime: 37:19
Other methods to emulate 'lighting' could be done. It shows promise. I'll keep fiddling with it.
read 392 times
5/10/2016 8:20:57 PM (last edit: 5/10/2016 8:55:36 PM)
That looks great. Does it animate?
I was playing around with smoke a while back. Blender now has GPU smoke. Not too bad for a few seconds per frame.
read 387 times
5/10/2016 10:16:03 PM (last edit: 5/10/2016 10:18:36 PM)
I'm artistically ecstatic about GPU-based rendering help in offline rendering systems. It's about damned time, honestly.
read 365 times
5/11/2016 1:52:25 AM (last edit: 5/11/2016 1:52:25 AM)
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