Help & Feedback
Work in progress
Indespensible MaxScripts, Plugins and 3rd Party Tools
The allmighty FREE Resources Thread !
The Life of a Sea Turtle - Tutorial by mrgrotey
Maxforums member photo gallery index
Maxforums Member Tutorials
three cheers to maxforums...
101 Things you didnt know in Max...
A Face tutorial from MDB101 :D
Maxforums.org Members Gallery
SON OF POST YOURSELF
Dub's Maxscript Tutorial Index
Maxunderground news unavailable
Retrofitted the nebula effect for smoke....
Found a way to get a pseudo-volumetric dust/cloud render effect retrofitting my prior nebula approach.
First is this...default light, nothing else. Rendertime: 1:51
Next I added a direct spotlight, with raytraced shadows. Rendertime: 37:19
Other methods to emulate 'lighting' could be done. It shows promise. I'll keep fiddling with it.
read 355 times
5/10/2016 8:20:57 PM (last edit: 5/10/2016 8:55:36 PM)
That looks great. Does it animate?
I was playing around with smoke a while back. Blender now has GPU smoke. Not too bad for a few seconds per frame.
read 350 times
5/10/2016 10:16:03 PM (last edit: 5/10/2016 10:18:36 PM)
I'm artistically ecstatic about GPU-based rendering help in offline rendering systems. It's about damned time, honestly.
read 328 times
5/11/2016 1:52:25 AM (last edit: 5/11/2016 1:52:25 AM)
Open chat window