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Restore map seams?
show user profile  eric2575
Pretty new to texturing and such. I applied an unwrap modifier and started laying out my seams. After getting about half way, I saved the UVW file and then continued. A little further along, I went back down the stack and hid part of my model to make it easier to map. When I went back into UV edit mode, my work was gone. I did not add or delete any vertices, only hid some of them, so I don't know why my UV's went for a walk in the park. I promptly loaded my saved UVW's and thought I was ok. Wrong - The UV's came back, but the map seams did not.

Is there any way to bring back the map seams? I want to import the model to Zbrush and need the seams for that. I'd hate to have to lay them out from scratch. Help. Thanks
read 171 times
11/13/2016 6:07:47 PM (last edit: 11/13/2016 6:07:47 PM)
show user profile  HANZZ
Show a picture please.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 157 times
11/14/2016 12:52:55 AM (last edit: 11/14/2016 12:52:55 AM)
show user profile  eric2575
That's just the point, there is nothing to show. I imported the UVW file back into the scene and wanted to keep editing the seams, but they weren't back on the model. The UVW map was in the editor window, but the seams, usually designated by blue lines on the model in Max were not there. I could select the regions in the editor and they showed up on the model, but without the blue seams. It's like I never drew them. Seems strange to be able to save the UVW's without the seams.

Normally with the seams on the model, you could select a polygon in a region and then expand that selection to the seams. Without the seams, the whole model will be selected.
read 149 times
11/14/2016 4:17:56 AM (last edit: 11/14/2016 4:19:50 AM)
show user profile  markoid
In the UV rollout > configure > display... is 'map seams' box checked?



read 145 times
11/14/2016 4:51:27 AM (last edit: 11/14/2016 4:52:45 AM)
show user profile  eric2575
Yes, map seams was checked, but when I loaded the saved UVs, the map seams weren't the seams I made. Also, it's the peel seams that I needed. The map seams don't let you use "select to seams" either.

Thanks for your input guys, but I was wasting more time than it was worth trying to figure this out. Am already 2/3 done reworking all my seams and not going back down the stack.
read 135 times
11/14/2016 9:08:38 AM (last edit: 11/14/2016 9:08:38 AM)
show user profile  markoid
A workaround maybe is to select an element in UV window then select 'pelt' method then just cancel it and it seems then the 'select to seams' works.again.



read 132 times
11/14/2016 10:25:39 AM (last edit: 11/14/2016 10:45:12 AM)
show user profile  eric2575
Just found out a possible solution. I was told that once I loaded the saved UVs, i should add another unwrap UVW on top of the stack and the seams may come back with the new modifier. Haven't tried that out yet. Will report back.

read 112 times
11/14/2016 9:08:19 PM (last edit: 11/14/2016 9:08:19 PM)
show user profile  c0
If you can't upload a picture, consider archiving the scene to a ZIP file and uploading that instead. Gets you results a lot faster than keeping people guessing (at a guess).

http://www.tinyupload.com/

read 106 times
11/15/2016 12:41:00 AM (last edit: 11/15/2016 12:45:23 AM)
show user profile  eric2575
There are two types of seams in the UVW editor, mesh seams and peel seams. The mesh seams are the baked in seams that are either pre-existing in the mesh or are assigned by Max as a best
guess approximation. These seams are not used during the editing process.

Then there are the peel seams. These are the seams that you designate as your choices for unwrapping. These seams are used in the editing process and are relevant to the question . These are the seams that were lost somehow when I switched between the stacks. These are the seams that I wanted to be able to retrieve. The general consensus seems to be that these seams are not retrievable even if you save the UVW map. You get the map seams back, but you don't get the peel seams back.

If this is incorrect, please let me know. As for me, I accepted that and decided the best course of action in light of this was to start from scratch and re-map the model from scratch.

Cheers
read 97 times
11/15/2016 7:55:45 AM (last edit: 11/15/2016 7:55:45 AM)
show user profile  herfst1
How's this conversation gone on this long without a win? Pretty sure Markoid gave a solid work-around.
read 93 times
11/15/2016 10:09:42 AM (last edit: 11/15/2016 10:09:42 AM)
show user profile  eric2575
It's not win and still being talked about because the workaround, unless I'm missing something, does not work. As an experiment, I deleted the Unwrap modifier, then re-loaded the saved UVW file. As mentioned, the map with the mesh seams came back, but the peel seams did not. I did as markoid suggested and selected an element, then selected pelt. Once the pelt window popped up, I canceled. The pelt seams are still missing and therefore "select to seams" still has no boundaries to stop it from selecting the whole mesh.

Did I miss something? Maybe it's just me that's experiencing this, I don't know.
read 88 times
11/15/2016 1:56:52 PM (last edit: 11/15/2016 1:57:59 PM)
show user profile  Octopuzzy
The question is why you bother with the pelt/peel seam bullshit.
Start with selecting the entire model and hit planar, so it's all "reset"
Then select the edges you want as seams and "break" them in the UVW window (quad menu).
Then you just quickpeel and relax the uv islands.




read 83 times
11/15/2016 2:24:12 PM (last edit: 11/15/2016 2:24:12 PM)
show user profile  HANZZ
From the sounds of it, he might be just recently into max, or just recently getting into UVWs in max. For many people starting that area of endeavor, it's confusing for a bit. It just takes time to get one's sealegs.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 80 times
11/15/2016 4:26:21 PM (last edit: 11/15/2016 4:26:21 PM)
show user profile  eric2575
This board seems pretty hostile? Maybe you guys can't read? First sentence of my thread, and I quote "Pretty new to texturing and such" so well, how can I put this gently....F$%# you!
read 68 times
11/16/2016 12:04:03 AM (last edit: 11/16/2016 12:04:03 AM)
show user profile  herfst1
Welcome to MF.
read 55 times
11/16/2016 10:03:49 AM (last edit: 11/16/2016 10:03:49 AM)
 
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