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residential bathroom
show user profile  del3d
My brother's bathroom that is about to be built. He needed basic renderings to look at his material selections but I decided to take it a step further for practice.
I'm not happy with aa and reflection burn-outs issues.. After I complete modelling of little details - door handle, toilet flush, some accessory hangers, towels, etc.. - I will render to passes and adjust things that bother me. It's going to be a learning curve since I never rendered to passes.. Should I use EXR for that?
There's no deadline on this so it will be a moderate pace..

read 714 times
3/6/2009 10:34:07 AM (last edit: 3/6/2009 10:34:07 AM)
show user profile  Dmaxer
looking good dude , yeah I have been using exr as my output and would say it helps :)

read 708 times
3/6/2009 10:37:32 AM (last edit: 3/6/2009 10:39:44 AM)
show user profile  del3d
thanks, man. How should I set it up to save multiple passes into a single EXR? Otherwise I see no benefit of EXR..

Also is there a way to record refraction level (this is vray) into the alpha channel of the image? Window glass comes out solid. Affect alpha in VrayMtl settings doesn't do anything..

Any crits anyone? I haven't had the time to make significant updates however any comments are welcome.
read 605 times
3/14/2009 4:58:01 PM (last edit: 3/14/2009 4:58:01 PM)
show user profile  Catman
Is that a urinal?

read 602 times
3/14/2009 5:06:54 PM (last edit: 3/14/2009 5:06:54 PM)
show user profile  del3d
read 566 times
3/15/2009 9:34:00 AM (last edit: 3/15/2009 9:34:00 AM)
show user profile  Westcoast13
I wondered that, in a residential bathroom too!

My Turbosquid Area

read 561 times
3/15/2009 9:47:43 AM (last edit: 3/15/2009 9:47:43 AM)
show user profile  albongino
for the alpha channel in vray you have to play with the vray object properties dialog (right click the glass object), I believe values under 0 will give it transparency, 1 is solid.

read 552 times
3/15/2009 11:08:28 AM (last edit: 3/15/2009 11:08:28 AM)
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