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resetting pivot to a new reset pivot point.
show user profile  herfst1
Hi, I've scoured the web (and this site) but I am stumped. I created a human a fair few months back and in the process somehow created the ORIGINAL pivot point in the center of the right eye-socket (don't ask me how I achieved that, it was one of my first models). Anyway, I built a rig with a proper bones system (as opposed to CAT) using this human mesh as a guide not realizing my f-up, and when I got to skinning the mirror was offset to this ORIGINAL pivot point. And now, no matter what I do I can't get the pivot to reset to a different reset origin. And, no, centering the pivot does not help.

Does anyone know how to completely reset the pivot's history, or reset it to a new "reset pivot" point? It would be good to know in case I come up with a really good model that has the same inherent problem.
read 283 times
11/11/2011 6:21:01 PM (last edit: 11/11/2011 6:21:01 PM)
show user profile  Boing
Never skinned before but would a reset xform do it?
read 276 times
11/11/2011 8:20:45 PM (last edit: 11/11/2011 8:20:45 PM)
show user profile  herfst1
No, unfortunately Xform doesn't help. I just thought of one solution that might work though, if I export the mesh to zbrush it will convert it to an obj which should, in theory, reset all history problems. Will try it and report back.

[edit] Yep, worked a treat. Can't believe it was that simple. I swear I was going crazy for the last two days trying to get the bloody program to work properly.
read 270 times
11/11/2011 9:19:17 PM (last edit: 11/11/2011 9:25:52 PM)
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