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Looking to replicate the look of Transformers in the movies...
show user profile  HANZZ
Having some small success in getting this to work. Seems realistic lighting is going to be a pain in the ass, regarding materials and mental ray. If anyone has knowledge of videos or links that explain a little deeper how ILM et al created the finalized look (steps) please share.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 530 times
3/21/2017 6:53:25 AM (last edit: 3/21/2017 6:53:25 AM)
show user profile  krbendel
Luima knows all.

read 514 times
3/21/2017 10:44:31 AM (last edit: 3/21/2017 10:44:31 AM)
show user profile  nemac
You would probably want to keep unwrapping to a minimum so need to add wear to edges with procedurals
read 504 times
3/21/2017 11:39:18 AM (last edit: 3/21/2017 11:39:18 AM)
show user profile  HANZZ
@ krbendel , thanks, but I can't see 8million polys on that model of prime and the lighting isn't much of a match to the movies really. Bay has said that their 'secret' is that they do raytraced renders at brighter gamma, then 'crunch' the brightness down afterward, giving it the signature look.

I'll have to just test a bunch of methods and see what I can find.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 486 times
3/21/2017 5:00:35 PM (last edit: 3/21/2017 5:00:35 PM)
show user profile  ScotlandDave
I'm by no means the person to answer this but my understanding is, that there's no secret trickery as such to movie cgi, but that scenes are lit and textured 'realistically' ( physical realism is becoming more and more a standard workflow these days i think so no dark magic ) to match the raw 'plate' footage that it'll be integrated. Lighting could be a mixture of manually placed lights and hdri environments captured on-set to match the environment, and materials are again done in an industry standard way. The cgi is then composited into the actual footage, and then the whole thing is color-graded ( which is i think the key stylistic ingredient you are looking for here ).

Guys on here like Error404 and Bolts that have worked on actual holywood blockbusters would really be the ones to answer this properly :)

Website | Blog | Contact | Vimeo

read 474 times
3/21/2017 8:23:14 PM (last edit: 3/21/2017 8:23:14 PM)
show user profile  HANZZ
We'll, having been a rabid fan of the toys as a kid, and loving the perfectly realistically created CG transformers in the movies, I've watched all the behind the scenes stuff. In it, Bay showed the process of how they achieve the pre final and actual final frame, regarding light gamma and crunch. It's pretty dramatic, and I was just wondering if anyone here had been able to reproduce that look.

Thanks for the info, though!

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 468 times
3/21/2017 9:03:01 PM (last edit: 3/21/2017 9:03:01 PM)
show user profile  S. Silard
ScotlandDave is quite right in this question. And Luima is a legend here, how dare you HANZZ speak of his work like that!?
read 452 times
3/22/2017 12:54:15 AM (last edit: 3/22/2017 12:54:15 AM)
show user profile  HANZZ
Well thanks for the leads, but his work doesn't replicate the look. Not trying to piss you off, Silard, but it just doesn't.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 449 times
3/22/2017 2:15:09 AM (last edit: 3/22/2017 2:15:09 AM)
show user profile  ScotlandDave
Should bump this and maybe Error or Bolts might be able to help..

Website | Blog | Contact | Vimeo

read 429 times
3/22/2017 2:34:49 PM (last edit: 3/22/2017 2:34:49 PM)
show user profile  digs
digital tutors did a transforming robot series, you may find some information in one of their many toots
read 422 times
3/22/2017 2:53:51 PM (last edit: 3/22/2017 2:53:51 PM)
show user profile  Error404
I've worked on alot of feature films in lighting & look development, and sometimes compositing. There really is no "how to" or one thing that gives a movie it's look. It gets refined, and refined, and refined until finally it gets approved. It would probably blow your mind how many times you might have to render the same shot with minor changes in either lighting, animation, or any other change.

If your renders are looking good, I would start looking towards compositing. Alot of compositing goes on in feature films. Much of it is subtle. A good bit of it is color grading, and sweetening the CG renders, as well as integrating FX into the CG and footage, and fixing problems, haha

I know that's not really a helpful suggestion, but I think what you are looking for is going to be difficult to find.

Good concepts and art direction, good models, good rigging, good animation, good texturing, good shading and lighting, good FX, good compositing, and good editing and sound. You can't have any of them lacking to much. -

read 409 times
3/22/2017 5:45:51 PM (last edit: 3/22/2017 6:06:55 PM)
show user profile  reeves1984
please where is the make good button

Simon Reeves - VFX Artist & Blog
twitter <-- I work here

read 391 times
3/22/2017 7:41:55 PM (last edit: 3/22/2017 7:41:55 PM)
show user profile  donvella

read 380 times
3/23/2017 12:29:37 AM (last edit: 3/23/2017 12:30:28 AM)
show user profile  Error404
Zing!! -

read 338 times
3/24/2017 3:44:37 AM (last edit: 3/24/2017 3:44:37 AM)
show user profile  HANZZ
Thanks for the helpful and useful reply, Digs. That's an interesting overview, for sure. I'll give it a look. Ultimately, the movies and the behind the scenes of how they achieved the final rendered look will have to be my highest guidance, it seems. If anyone comes across any further videos or behind the scenes, please share.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 336 times
3/24/2017 4:07:44 AM (last edit: 3/24/2017 4:07:44 AM)
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