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Rendering / UV Layout with current materials?
show user profile  LionDebt
So, I think I've pretty much got unwrapping to a stage where I feel confident my models won't deform, or the materials won't stretch or look horrible...

Time to start painting diffuse maps in PS3.

You can render out a UVW Template but I can never seem to get 'just' the outlines, ie: seams.

My main question, is it possible to render out a 1024x1024 tga, png, etc based on materials currently applied to your object? Ie: I apply a standard>ambient colour red to my model, which has been unwrapped, click a few buttons, and then have max spit out the uvw template with this base colour/material filling only the UV islands?
read 3900 times
12/13/2011 7:02:47 PM (last edit: 12/13/2011 7:02:47 PM)
show user profile  beezy
one>viewport canvas

you can paint on your object, Max automatically will create the texture file with UVs, you can even save as PSD with layers.

read 3896 times
12/13/2011 8:20:33 PM (last edit: 12/13/2011 8:20:33 PM)
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