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Rendering Maps as separate pass (vray)
show user profile  9krausec
I am doubtful that this is possible, but I figured I'd ask here just to make 100% sure there is no way (currently) to do this.

Let's say that I have an object with a bunch of "stickers" on it using the vray blend material... Is there any ways to render those "stickers" or "decals" out as a separate pass by chance?

Like two beauty passes split into 2 layers (except have what's behind the stickers render too).

If my description makes any sense, haha. Let me know if you guys know of a way. Cheers.

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read 323 times
9/3/2014 5:50:44 PM (last edit: 9/3/2014 5:50:44 PM)
show user profile  nm8r
You can use a MultiMatteElement pass with the isMATID option ticked to create masks for each material that comprises your VRayBlendMtl.
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9/4/2014 1:04:08 AM (last edit: 9/4/2014 1:04:08 AM)
show user profile  9krausec
Omgurd. Thanks nm8r. Will try this!!!

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read 280 times
9/4/2014 3:53:26 PM (last edit: 9/4/2014 3:53:26 PM)
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