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Rendering alpha channel
show user profile  rob@dynamic
Hi guys,

This is prob a total noob question... but im trying to render an alpha mask like Nick has here:http://maxforums.org/threads/kitchen_scene/0000.aspx

However I just cant get it to work. I've tried adding the alpha to render elements, but only renders random object alpha. I'm not sure how to redner the specific alpha mask that i need.

Any ideas pls?


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read 311 times
2/29/2012 11:46:29 AM (last edit: 2/29/2012 11:46:29 AM)
show user profile  BishBashRoss
Don't use Mental Ray but this should work. Hide everything you don't want in the alpha. Slap a simple material on everything. Switch off GI and what have ya. render. Save as Targa with split alpha.





read 303 times
2/29/2012 12:36:17 PM (last edit: 2/29/2012 12:36:17 PM)
show user profile  BishBashRoss
That is assuming you haven't got shit going in front of other shit, ya get me? ;)





read 300 times
2/29/2012 12:38:09 PM (last edit: 2/29/2012 12:38:18 PM)
show user profile  rob@dynamic
thanks mate. much appreciated


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read 277 times
2/29/2012 2:44:27 PM (last edit: 2/29/2012 2:44:27 PM)
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